#include "beam.hh"
#include "interval.hh"
-#include "lily-guile.hh"
-#include "lily-proto.hh"
+#include "lily-guile.hh"
+#include "lily-proto.hh"
#include "main.hh" // DEBUG_BEAM_SCORING
-#include "std-vector.hh"
-#include "stem-info.hh"
+#include "std-vector.hh"
+#include "stem-info.hh"
-enum Scorers {
+enum Scorers
+{
// Should be ordered by increasing expensiveness.
ORIGINAL_DISTANCE,
SLOPE_IDEAL,
Beam_configuration ();
bool done () const;
void add (Real demerit, const string &reason);
- static Beam_configuration* new_config(Interval start,
- Interval offset);
+ static Beam_configuration *new_config (Interval start,
+ Interval offset);
};
// Comparator for a queue of Beam_configuration*.
class Beam_configuration_less
{
public:
- bool operator() (Beam_configuration* const& l, Beam_configuration* const& r)
+ bool operator () (Beam_configuration *const &l, Beam_configuration *const &r)
{
// Invert
return l->demerits > r->demerits;
}
};
-
struct Beam_quant_parameters
{
Real SECONDARY_BEAM_DEMERIT;
Real COLLISION_PADDING;
Real HORIZONTAL_INTER_QUANT_PENALTY;
Real STEM_COLLISION_FACTOR;
-
+
void fill (Grob *him);
};
-struct Beam_collision {
+struct Beam_collision
+{
Real x_;
Interval y_;
Real base_penalty_;
// Need to add beam_config->y to get actual offsets.
Interval beam_y_;
};
-
/*
Parameters for a single beam. Precomputed to save time in
scoring individual configurations.
TODO - use trailing _ on data members.
-
+
*/
class Beam_scoring_problem
{
public:
Beam_scoring_problem (Grob *me, Drul_array<Real> ys);
- Drul_array<Real> solve() const;
+ Drul_array<Real> solve () const;
private:
Grob *beam;
Interval unquanted_y;
-
+
Real staff_space;
Real beam_thickness;
Real line_thickness;
Real musical_dy;
Interval x_span;
-
+
vector<Stem_info> stem_infos;
/*
*/
vector<Real> base_lengths;
vector<Real> stem_xpositions;
-
+
Grob *common[2];
bool is_xstaff;
bool is_knee;
Real beam_translation;
vector<Beam_collision> collisions_;
vector<Beam_segment> segments_;
-
+
void init_stems ();
- void init_collisions (vector<Grob*> grobs);
+ void init_collisions (vector<Grob *> grobs);
void add_collision (Real x, Interval y, Real factor);
-
- void one_scorer (Beam_configuration* config) const;
+
+ void one_scorer (Beam_configuration *config) const;
Beam_configuration *force_score (SCM inspect_quants,
- const vector<Beam_configuration*> &configs) const;
- Real y_at (Real x, Beam_configuration const* c) const;
+ const vector<Beam_configuration *> &configs) const;
+ Real y_at (Real x, Beam_configuration const *c) const;
// Scoring functions:
void score_forbidden_quants (Beam_configuration *config) const;
void score_slope_ideal (Beam_configuration *config) const;
void score_slope_direction (Beam_configuration *config) const;
void score_slope_musical (Beam_configuration *config) const;
- void score_stem_lengths (Beam_configuration* config) const;
- void generate_quants(vector<Beam_configuration*>* scores) const;
+ void score_stem_lengths (Beam_configuration *config) const;
+ void generate_quants (vector<Beam_configuration *>* scores) const;
void score_collisions (Beam_configuration *config) const;
};