catch bars, and put a number over them.
*/
class Bar_number_grav : public Engraver {
- Script * script_p_;
- int number_i_;
+ Script * script_p_;
protected:
- void acknowledge_element (Score_elem_info);
- void do_pre_move_processing();
+ void acknowledge_element (Score_elem_info);
+ void do_pre_move_processing();
public:
- Bar_number_grav();
- DECLARE_MY_RUNTIME_TYPEINFO;
+ Bar_number_grav();
+ DECLARE_MY_RUNTIME_TYPEINFO;
};
#endif // BAR_NUMBER_GRAV_HH