class Audio_note : public Audio_item
{
public:
- Audio_note (Pitch p, Moment m, bool tie_event, int transposing_i);
+ Audio_note (Pitch p, Moment m, bool tie_event, Pitch transposition);
void tie_to (Audio_note *);
Pitch pitch_;
Moment length_mom_;
- int transposing_;
+ Pitch transposing_;
+
Audio_note *tied_;
bool tie_event_;
};