class Audio_item : public Audio_element
{
public:
- Audio_item ();
Audio_column *audio_column_;
+ int channel_;
+
+ Audio_item ();
Audio_column *get_column () const;
virtual void render ();
Audio_dynamic ();
Real volume_;
+ bool silent_;
};
class Audio_span_dynamic : public Audio_element
Pitch pitch_;
Moment length_mom_;
Pitch transposing_;
+ Audio_dynamic* dynamic_;
Audio_note *tied_;
bool tie_event_;