class Audio_note : public Audio_item
{
public:
- Audio_note (Pitch p, Moment m, bool tie_event, Pitch transposition);
+ Audio_note (Pitch p, Moment m, bool tie_event, Pitch transposition, int velocity);
// with tieWaitForNote, there might be a skip between the tied notes!
void tie_to (Audio_note *, Moment skip = 0);
+ Audio_note *tie_head ();
virtual string to_string () const;
Pitch pitch_;
Moment length_mom_;
Pitch transposing_;
Audio_dynamic *dynamic_;
+ int extra_velocity_;
Audio_note *tied_;
bool tie_event_;
MARKER, CUE_POINT
};
- Audio_text (Audio_text::Type type, string text_string);
+ Audio_text (Audio_text::Type type, const string &text_string);
Type type_;
string text_string_;
int one_beat_;
};
+class Audio_control_function_value_change : public Audio_item
+{
+public:
+ // Supported control functions.
+ enum Control
+ {
+ BALANCE = 0, PAN_POSITION, REVERB_LEVEL, CHORUS_LEVEL,
+ // pseudo value for representing the size of the enum; must be kept last
+ NUM_CONTROLS
+ };
+
+ Audio_control_function_value_change (Control control, Real value);
+
+ // Information about a context property corresponding to a control function
+ // (name, the corresponding enumeration value, and the allowed range for the
+ // value of the context property).
+ struct Context_property
+ {
+ const char *name_;
+ Control control_;
+ Real range_min_;
+ Real range_max_;
+ };
+
+ // Mapping from supported control functions to the corresponding context
+ // properties.
+ static const Context_property context_properties_[];
+
+ Control control_;
+ Real value_;
+};
+
int moment_to_ticks (Moment);
Real moment_to_real (Moment);
Moment remap_grace_duration (Moment);