class Audio_column : public Audio_element
{
public:
- Audio_column (Moment at_mom);
+ Audio_column (Moment when);
void add_audio_item (Audio_item *i);
- Moment at_mom () const;
+ Moment when () const;
vector<Audio_item*> audio_items_;
+protected:
+ void offset_when (Moment m);
+ friend class Score_performer;
+
private:
Audio_column (Audio_column const &);
- Moment at_mom_;
+ Moment when_;
};
#endif // AUDIO_COLUMN_HH