*/
class Dynamic_engraver : public Engraver
{
- Item * text_p_;
+ Item * script_p_;
Spanner * finished_cresc_p_;
Spanner * cresc_p_;
- Text_script_req* text_req_l_;
+ Dynamic_script_req* script_req_l_;
Span_req * current_cresc_req_;
Drul_array<Span_req*> accepted_spanreqs_drul_;
Dynamic_engraver::Dynamic_engraver ()
{
- text_p_ = 0;
+ script_p_ = 0;
finished_cresc_p_ = 0;
line_spanner_ = 0;
finished_line_spanner_ = 0;
current_cresc_req_ = 0;
cresc_p_ =0;
- text_req_l_ = 0;
+ script_req_l_ = 0;
accepted_spanreqs_drul_[START] = 0;
accepted_spanreqs_drul_[STOP] = 0;
}
void
Dynamic_engraver::do_post_move_processing ()
{
- text_req_l_ = 0;
+ script_req_l_ = 0;
accepted_spanreqs_drul_[START] = 0;
accepted_spanreqs_drul_[STOP] = 0;
}
bool
Dynamic_engraver::do_try_music (Music * m)
{
- if (Text_script_req* d = dynamic_cast <Text_script_req*> (m))
+ if (Dynamic_script_req* d = dynamic_cast <Dynamic_script_req*> (m))
{
- if (d->style_str_ == "dynamic")
- {
- text_req_l_ = d;
- return true;
- }
+ script_req_l_ = d;
+ return true;
}
else if (Span_req* s = dynamic_cast <Span_req*> (m))
{
void
Dynamic_engraver::do_process_music ()
{
- if (accepted_spanreqs_drul_[START] || accepted_spanreqs_drul_[STOP] || text_req_l_)
+ if (accepted_spanreqs_drul_[START] || accepted_spanreqs_drul_[STOP] || script_req_l_)
{
if (!line_spanner_)
Axis_group_interface::set_axes (line_spanner_, Y_AXIS, Y_AXIS);
Request * rq = accepted_spanreqs_drul_[START];
- if (text_req_l_) rq = text_req_l_ ;
+ if (script_req_l_) rq = script_req_l_ ;
announce_element (line_spanner_, rq);
*/
else if (accepted_spanreqs_drul_[STOP]
- && !accepted_spanreqs_drul_[START] && !text_req_l_)
+ && !accepted_spanreqs_drul_[START] && !script_req_l_)
{
finished_line_spanner_ = line_spanner_;
line_spanner_ = 0;
maybe we should leave dynamic texts to the text-engraver and
simply acknowledge them?
*/
- if (text_req_l_)
+ if (script_req_l_)
{
- String loud = text_req_l_->text_str_;
-
- text_p_ = new Item (get_property ("DynamicText"));
- text_p_->set_elt_property ("text", ly_str02scm (loud.ch_C ()));
- if (Direction d=text_req_l_->get_direction ())
+ script_p_ = new Item (get_property ("DynamicText"));
+ script_p_->set_elt_property ("text", script_req_l_->text_);
+ if (Direction d = script_req_l_->get_direction ())
Directional_element_interface::set (line_spanner_, d);
- Axis_group_interface::add_element (line_spanner_, text_p_);
+ Axis_group_interface::add_element (line_spanner_, script_p_);
- announce_element (text_p_, text_req_l_);
+ announce_element (script_p_, script_req_l_);
}
if (accepted_spanreqs_drul_[STOP])
Score_element *cc = unsmob_element (get_property ("currentMusicalColumn"));
cresc_p_->set_bound (LEFT, cc);
- if (text_p_)
+ if (script_p_)
{
- Side_position::set_direction (text_p_, LEFT);
- Side_position::set_axis (text_p_, X_AXIS);
- Side_position::add_support (text_p_, cresc_p_);
+ Side_position::set_direction (script_p_, LEFT);
+ Side_position::set_axis (script_p_, X_AXIS);
+ Side_position::add_support (script_p_, cresc_p_);
}
Axis_group_interface::add_element (line_spanner_, cresc_p_);
finished_cresc_p_ =0;
}
- if (text_p_)
+ if (script_p_)
{
- typeset_element (text_p_);
- text_p_ = 0;
+ typeset_element (script_p_);
+ script_p_ = 0;
}
if (finished_line_spanner_)
{