void process_music ();
DECLARE_TRANSLATOR_LISTENER (note);
private:
- vector<Stream_event*> note_evs_;
- vector<Audio_note*> notes_;
+ vector<Stream_event *> note_evs_;
};
Drum_note_performer::Drum_note_performer ()
tie_event, Pitch (0, 0, 0));
Audio_element_info info (p, n);
announce_element (info);
- notes_.push_back (p);
}
}
void
Drum_note_performer::stop_translation_timestep ()
{
- notes_.clear ();
note_evs_.clear ();
}