*/
+#include <cstdio>
+#include <math.h> // rint
-#include <stdio.h>
+#include "custos.hh"
#include "direction.hh"
#include "staff-symbol-referencer.hh"
-#include "custos.hh"
-#include "stencil.hh"
#include "warn.hh"
#include "note-head.hh"
#include "item.hh"
#include "font-interface.hh"
-#include "math.h" // rint
MAKE_SCHEME_CALLBACK (Custos,print,1);
SCM
{
Item *me = (Item *)unsmob_grob (smob);
- SCM scm_style = me->get_grob_property ("style");
+ SCM scm_style = me->get_property ("style");
String style;
- if (gh_symbol_p (scm_style))
+ if (scm_is_symbol (scm_style))
{
style = ly_symbol2string (scm_style);
}
* staffline or not, or shall we use individual font characters
* for both cases?
*/
- bool adjust
- = to_boolean (me->get_grob_property ("adjust-if-on-staffline"));
-
- int neutral_pos;
- SCM ntr_pos = me->get_grob_property ("neutral-position");
- if (gh_number_p (ntr_pos))
- neutral_pos = gh_scm2int (ntr_pos);
- else
- neutral_pos = 0;
+ bool adjust = true;
+ int neutral_pos = robust_scm2int (me->get_property ("neutral-position"), 0);
Direction neutral_direction =
- to_dir (me->get_grob_property ("neutral-direction"));
+ to_dir (me->get_property ("neutral-direction"));
- int pos = (int)rint (Staff_symbol_referencer::get_position (me));
+ int pos = Staff_symbol_referencer::get_rounded_position (me);
int sz = Staff_symbol_referencer::line_count (me)-1;
- String font_char = "custodes-" + style + "-";
+ String font_char = "custodes." + style + ".";
if (pos < neutral_pos)
font_char += "u";
else if (pos > neutral_pos)
me->warning (_f ("custos `%s' not found", font_char));
return SCM_EOL;
}
- else
- {
- // add ledger lines
- int pos = (int)rint (Staff_symbol_referencer::get_position (me));
- int interspaces = Staff_symbol_referencer::line_count (me)-1;
- if (abs (pos) - interspaces > 1)
- {
- Stencil ledger_lines =
- Note_head::brew_ledger_lines (me, pos, interspaces,
- stencil.extent (X_AXIS), 0, true);
- stencil.add_stencil (ledger_lines);
- }
- return stencil.smobbed_copy ();
- }
+
+ return stencil.smobbed_copy ();
}
ADD_INTERFACE (Custos, "custos-interface",
- "Engrave custodes",
- "style adjust-if-on-staffline neutral-direction neutral-position");
+ "A custos object.",
+ "style neutral-position neutral-direction");