#include "paper-def.hh"
#include "debug.hh"
#include "main.hh"
-#define SLUR_DOUT if (check_debug && !monitor->silent_b ("Slur")) cout
+#define BEZIER_BOW_DOUT if (check_debug && !monitor->silent_b ("Bezier_bow")) cout
#else
-#define SLUR_DOUT cerr
+#define BEZIER_BOW_DOUT cerr
#endif
void
Offset z1 = curve_[i-1];
Offset z2 = curve_[i];
Real multiplier = (x - z2.x ()) / (z1.x () - z2.x ());
- Real y = z1.y () * multiplier + (1.0 - multiplier) * z2.y();
+ Real y = z1.y () * multiplier + (1.0 - multiplier) *z2.y();
return y;
}
bool
Bezier_bow::calc_clipping ()
{
- if (!experimental_features_global_b)
- return false;
#ifndef STANDALONE
Real staffsize_f = paper_l_->get_var ("barsize");
#else
begin_dy = c * begin_alpha / max_alpha * begin_h;
if (end_alpha >= max_alpha)
end_dy = c * end_alpha / max_alpha * end_h;
- encompass_[0].y () += begin_dy;
- encompass_[encompass_.size () - 1].y () += end_dy;
- Offset delta = encompass_[encompass_.size () - 1] - encompass_[0];
- alpha_ = delta.arg ();
- alpha_ *= dir_;
-// again = false;
+ Real dy = end_dy >? begin_dy;
+
+ if (!experimental_features_global_b)
+ {
+ encompass_[0].y () += dy;
+ encompass_[encompass_.size () - 1].y () += dy;
+ }
+ else
+ {
+ encompass_[0].y () += begin_dy;
+ encompass_[encompass_.size () - 1].y () += end_dy;
+
+ Offset delta = encompass_[encompass_.size () - 1] - encompass_[0];
+ alpha_ = delta.arg ();
+ alpha_ *= dir_;
+ }
}
origin_ = encompass_[0];
void
Bezier_bow::calc_controls ()
{
+ // try clipping twice
for (int i = 0; i < 3; i++)
{
+ if (i && !calc_clipping ())
+ return;
+
calc_default (0);
calc_bezier ();
return;
}
calc_tangent_controls ();
- blow_fit ();
+ blow_fit ();
// ugh
blow_fit ();
-
- if (!calc_clipping ())
- return;
}
}
Bezier_bow::calc_tangent_controls ()
{
Offset ijk_p (control_[3].x () / 2, control_[1].y ());
- SLUR_DOUT << "ijk: " << ijk_p.x () << ", " << ijk_p.y () << endl;
+ BEZIER_BOW_DOUT << "ijk: " << ijk_p.x () << ", " << ijk_p.y () << endl;
Real default_rc = ijk_p.y () / ijk_p.x ();
end_p = ijk_p;
end_rc = default_rc;
}
- SLUR_DOUT << "begin " << begin_p.x () << ", " << begin_p.y () << endl;
- SLUR_DOUT << "end " << end_p.x () << ", " << end_p.y () << endl;
+ BEZIER_BOW_DOUT << "begin " << begin_p.x () << ", " << begin_p.y () << endl;
+ BEZIER_BOW_DOUT << "end " << end_p.x () << ", " << end_p.y () << endl;
Real height =control_[1].y ();
for (int i = 0; i < encompass_.size (); i++ )
Real c3 = begin_p.y () > end_p.y () ? begin_p.y ()
- rc3 * begin_p.x () : end_p.y () - rc3 * end_p.x ();
- SLUR_DOUT << "y1 = " << rc1 << " x + 0" << endl;
- SLUR_DOUT << "y2 = " << rc2 << " x + " << c2 << endl;
- SLUR_DOUT << "y3 = " << rc3 << " x + " << c3 << endl;
+ BEZIER_BOW_DOUT << "y1 = " << rc1 << " x + 0" << endl;
+ BEZIER_BOW_DOUT << "y2 = " << rc2 << " x + " << c2 << endl;
+ BEZIER_BOW_DOUT << "y3 = " << rc3 << " x + " << c3 << endl;
control_[1].x () = c3 / (rc1 - rc3);
control_[1].y () = rc1 * control_[1].x ();
control_[2].x () = (c3 - c2) / (rc2 - rc3);
- SLUR_DOUT << "c2.x () = " << control_[2].x () << endl;
- SLUR_DOUT << "(c3 - c2) = " << (c3 - c2) << endl;
- SLUR_DOUT << "(rc2 - rc3) = " << (rc2 - rc3) << endl;
+ BEZIER_BOW_DOUT << "c2.x () = " << control_[2].x () << endl;
+ BEZIER_BOW_DOUT << "(c3 - c2) = " << (c3 - c2) << endl;
+ BEZIER_BOW_DOUT << "(rc2 - rc3) = " << (rc2 - rc3) << endl;
control_[2].y () = rc2 * control_[2].x () + c2;
- SLUR_DOUT << "c2.y ()" << control_[2].y () << endl;
+ BEZIER_BOW_DOUT << "c2.y ()" << control_[2].y () << endl;
calc_return (begin_alpha, end_alpha);
}