source file of the GNU LilyPond music typesetter
- (c) 1998 Jan Nieuwenhuizen <jan@digicash.com>
+ (c) 1998--2006 Jan Nieuwenhuizen <janneke@gnu.org>
*/
-#include <math.h>
#include "bezier.hh"
-#include "dimen.hh"
-#include "paper-def.hh"
+#include "warn.hh"
+#include "libc-extension.hh"
-Bezier::Bezier (int steps_i)
+Real binomial_coefficient_3[] = {
+ 1, 3, 3, 1
+};
+
+Real
+binomial_coefficient (Real over, int under)
{
- steps_i_ = steps_i;
- curve_ = new Point [steps_i_ + 1];
+ Real x = 1.0;
+
+ while (under)
+ {
+ x *= over / Real (under);
+
+ over -= 1.0;
+ under--;
+ }
+ return x;
}
-Bezier::~Bezier ()
+void
+scale (Array<Offset> *array, Real x, Real y)
{
- delete[] curve_;
+ for (int i = 0; i < array->size (); i++)
+ {
+ (*array)[i][X_AXIS] = x * (*array)[i][X_AXIS];
+ (*array)[i][Y_AXIS] = y * (*array)[i][Y_AXIS];
+ }
}
-//from GNU gs3.33: ega.c
void
-Bezier::calc (Point control[4])
-{
- Real dt = 1.0 / steps_i_;
- Real cx = 3.0 * (control[1].x - control[0].x);
- Real bx = 3.0 * (control[2].x - control[1].x) - cx;
- Real ax = control[3].x - (control[0].x + cx + bx);
- Real cy = 3.0 * (control[1].y - control[0].y);
- Real by = 3.0 * (control[2].y - control[1].y) - cy;
- Real ay = control[3].y - (control[0].y + cy + by);
- Real t = 0.0;
- int i = 0;
- while ( t <= 1.0 )
- {
- curve_[i].x = ((ax * t + bx) * t + cx) * t + control[0].x;
- curve_[i++].y = ((ay * t + by) * t + cy) * t + control[0].y;
- t += dt;
+rotate (Array<Offset> *array, Real phi)
+{
+ Offset rot (complex_exp (Offset (0, phi)));
+ for (int i = 0; i < array->size (); i++)
+ (*array)[i] = complex_multiply (rot, (*array)[i]);
+}
+
+void
+translate (Array<Offset> *array, Offset o)
+{
+ for (int i = 0; i < array->size (); i++)
+ (*array)[i] += o;
+}
+
+/*
+ Formula of the bezier 3-spline
+
+ sum_{j = 0}^3 (3 over j) z_j (1-t)^ (3-j) t^j
+
+
+ A is the axis of X coordinate.
+*/
+
+Real
+Bezier::get_other_coordinate (Axis a, Real x) const
+{
+ Axis other = Axis ((a +1) % NO_AXES);
+ Array<Real> ts = solve_point (a, x);
+
+ if (ts.size () == 0)
+ {
+ programming_error ("no solution found for Bezier intersection");
+ return 0.0;
}
+
+#ifdef PARANOID
+ Offset c = curve_point (ts[0]);
+ if (fabs (c[a] - x) > 1e-8)
+ programming_error ("bezier intersection not correct?");
+#endif
+
+ return curve_coordinate (ts[0], other);
}
Real
-Bezier::y (Real x)
+Bezier::curve_coordinate (Real t, Axis a) const
{
- if (x <= curve_[0].x)
- return curve_[0].y;
- for (int i = 1; i < steps_i_; i++ )
+ Real tj = 1;
+ Real one_min_tj[4];
+ one_min_tj[0] = 1;
+ for (int i = 1; i < 4; i++)
+ one_min_tj[i] = one_min_tj[i - 1] * (1 - t);
+
+ Real r = 0.0;
+ for (int j = 0; j < 4; j++)
{
- if (x < curve_[i].x)
- {
- Real lin = (x - curve_[i-1].x) / (curve_[i].x - curve_[i-1].x);
- return curve_[i-1].y + lin * (curve_[i].y - curve_[i-1].y);
- }
+ r += control_[j][a] * binomial_coefficient_3[j]
+ * tj * one_min_tj[3 - j];
+
+ tj *= t;
}
- return curve_[steps_i_-1].y;
+
+ return r;
}
+Offset
+Bezier::curve_point (Real t) const
+{
+ Real tj = 1;
+ Real one_min_tj[4];
+ one_min_tj[0] = 1;
+ for (int i = 1; i < 4; i++)
+ one_min_tj[i] = one_min_tj[i - 1] * (1 - t);
-Bezier_bow::Bezier_bow (Paper_def* paper_l)
- : Bezier(10)
+ Offset o;
+ for (int j = 0; j < 4; j++)
+ {
+ o += control_[j] * binomial_coefficient_3[j]
+ * tj * one_min_tj[3 - j];
+
+ tj *= t;
+ }
+
+#ifdef PARANOID
+ assert (fabs (o[X_AXIS] - polynomial (X_AXIS).eval (t)) < 1e-8);
+ assert (fabs (o[Y_AXIS] - polynomial (Y_AXIS).eval (t)) < 1e-8);
+#endif
+
+ return o;
+}
+
+/*
+ Cache binom(3,j) t^j (1-t)^{3-j}
+*/
+static struct Polynomial bezier_term_cache[4];
+static bool done_cache_init;
+
+void
+init_polynomial_cache ()
{
- paper_l_ = paper_l;
+ for (int j = 0; j <= 3; j++)
+ bezier_term_cache[j]
+ = binomial_coefficient_3[j]
+ * Polynomial::power (j, Polynomial (0, 1))
+ * Polynomial::power (3 - j, Polynomial (1, -1));
+ done_cache_init = true;
}
+Polynomial
+Bezier::polynomial (Axis a) const
+{
+ if (!done_cache_init)
+ init_polynomial_cache ();
-/*
- from feta-sleur.ly
+ Polynomial p (0.0);
+ Polynomial q;
+ for (int j = 0; j <= 3; j++)
+ {
+ q = bezier_term_cache[j];
+ q *= control_[j][a];
+ p += q;
+ }
- slurheightlimit#:=staffsize#/2;
- sluralpha:=slurheightlimit#*pi/2;
- % slurratio:=1/3;
- slurratio:=0.3333;
- slurbeta:=3/4*pi*slurratio/sluralpha;
+ return p;
+}
- b#:=length(dx#,dy#);
- % ugh: huh? 2/5
- indent#:=2/5*sluralpha*atan(slurbeta*b#);
- height:=(indent+h)*d;
- z1=(0,0);
- z2=(b,0);
- z3=(indent,height);
- z4=(b-indent,height);
+/**
+ Remove all numbers outside [0, 1] from SOL
+*/
+Array<Real>
+filter_solutions (Array<Real> sol)
+{
+ for (int i = sol.size (); i--;)
+ if (sol[i] < 0 || sol[i] > 1)
+ sol.del (i);
+ return sol;
+}
- boogje:=boogje rotated angle(dxs,dys);
+/**
+ find t such that derivative is proportional to DERIV
*/
+Array<Real>
+Bezier::solve_derivative (Offset deriv) const
+{
+ Polynomial xp = polynomial (X_AXIS);
+ Polynomial yp = polynomial (Y_AXIS);
+ xp.differentiate ();
+ yp.differentiate ();
+
+ Polynomial combine = xp * deriv[Y_AXIS] - yp * deriv [X_AXIS];
+
+ return filter_solutions (combine.solve ());
+}
+/*
+ Find t such that curve_point (t)[AX] == COORDINATE
+*/
+Array<Real>
+Bezier::solve_point (Axis ax, Real coordinate) const
+{
+ Polynomial p (polynomial (ax));
+ p.coefs_[0] -= coordinate;
+
+ Array<Real> sol (p.solve ());
+ return filter_solutions (sol);
+}
+
+/**
+ Compute the bounding box dimensions in direction of A.
+*/
+Interval
+Bezier::extent (Axis a) const
+{
+ int o = (a + 1)%NO_AXES;
+ Offset d;
+ d[Axis (o)] = 1.0;
+ Interval iv;
+ Array<Real> sols (solve_derivative (d));
+ sols.push (1.0);
+ sols.push (0.0);
+ for (int i = sols.size (); i--;)
+ {
+ Offset o (curve_point (sols[i]));
+ iv.unite (Interval (o[a], o[a]));
+ }
+ return iv;
+}
+
+Interval
+Bezier::control_point_extent (Axis a) const
+{
+ Interval ext;
+ for (int i = CONTROL_COUNT; i--;)
+ ext.add_point (control_[i][a]);
+
+ return ext;
+}
+
+
+/**
+ Flip around axis A
+*/
void
-Bezier_bow::calc (Real dx, Real dy, Real h, Real d)
-{
- // ugh
- Real pi = M_PI;
- // ugh
- Real staffsize_f = paper_l_->get_var ("barsize");
- Real height_limit = staffsize_f;
- Real alpha = height_limit * pi / 2.0;
- Real ratio = 1.0/3.0;
- Real beta = 3.0/4.0 * pi * ratio/alpha;
-
- Real b = sqrt (dx * dx + dy * dy);
- Real indent = 2.0/5.0 * alpha * atan (beta * b);
- // ugh, ugly height hack, see lily-ps-defs.tex
- Real height = (indent + h) * d;
-
- Point control[4] = {0, 0, indent, height, b - indent, height, b, 0 };
-
- Real phi = dx ? atan (dy/dx) : sign (dy) * pi / 2.0;
- Real sphi = sin (phi);
- Real cphi = cos (phi);
- for (int i = 1; i < 4; i++)
+Bezier::scale (Real x, Real y)
+{
+ for (int i = CONTROL_COUNT; i--;)
{
- control[i].x = cphi * control[i].x - sphi * control[i].y;
- control[i].y = sphi * control[i].x + cphi * control[i].y;
+ control_[i][X_AXIS] = x * control_[i][X_AXIS];
+ control_[i][Y_AXIS] = y * control_[i][Y_AXIS];
}
- Bezier::calc (control);
}
+void
+Bezier::rotate (Real phi)
+{
+ Offset rot (complex_exp (Offset (0, phi)));
+ for (int i = 0; i < CONTROL_COUNT; i++)
+ control_[i] = complex_multiply (rot, control_[i]);
+}
+
+void
+Bezier::translate (Offset o)
+{
+ for (int i = 0; i < CONTROL_COUNT; i++)
+ control_[i] += o;
+}
+
+void
+Bezier::assert_sanity () const
+{
+ for (int i = 0; i < CONTROL_COUNT; i++)
+ assert (!isnan (control_[i].length ())
+ && !isinf (control_[i].length ()));
+}
+
+void
+Bezier::reverse ()
+{
+ Bezier b2;
+ for (int i = 0; i < CONTROL_COUNT; i++)
+ b2.control_[CONTROL_COUNT - i - 1] = control_[i];
+ *this = b2;
+}