beam_count_drul_[RIGHT] = 0;
invisible_ = false;
factor_ = Rational (1);
-
+ tuplet_start_ = false;
}
-Beam_rhythmic_element::Beam_rhythmic_element (Moment m, int i, bool inv, Rational factor)
+Beam_rhythmic_element::Beam_rhythmic_element (Moment m, int i, bool inv,
+ Rational factor, bool tuplet_start)
{
start_moment_ = m;
rhythmic_importance_ = 0;
beam_count_drul_[RIGHT] = i;
invisible_ = inv;
factor_ = factor;
+ tuplet_start_ = tuplet_start;
}
void
*tuplet_start_moment = Moment (-1, 1);
}
-
/*
Get the group start position, the next group starting position, and the
next beat starting position, given start_moment, base_moment,
// We use 1/8 as the base moment for the tuplet because it's
// the largest beamed value. If the tuplet is shorter, it's
// OK, the code still works
- int test_count = ( Moment (Rational (1, 8) / factor ) / base_moment).num ();
+ int test_count = ( Moment (Rational (1, 8) / factor) / base_moment).num ();
if (test_count > group_count) group_count = test_count;
}
*group_pos = *next_group_pos;
Moment tuplet_moment (tuplet);
Moment tuplet_dt = infos_[i].start_moment_ - tuplet_start_moment;
tuplet_number = tuplet.den ();
- // set the beat end (if not in a tuplet) and increment the next beat
- if (tuplet_number == 1 && infos_[i].start_moment_ == next_beat_pos)
+ // set the beat end and increment the next beat
+ if (infos_[i].start_moment_ == next_beat_pos)
{
infos_[i].rhythmic_importance_ = -1;
next_beat_pos += options.base_moment_;
// the fraction of the tuplet, instead of the fraction of
// a beat.
Moment ratio = (tuplet_number == 1)
- ? dt / options.base_moment_
- : tuplet_dt / Moment (1, 8) / tuplet_moment;
+ ? dt / options.base_moment_
+ : tuplet_dt / Moment (1, 8) / tuplet_moment;
if (infos_[i].rhythmic_importance_ >= 0)
infos_[i].rhythmic_importance_ = (int) ratio.den ();
}
void
-Beaming_pattern::add_stem (Moment m, int b, bool invisible, Rational factor)
+Beaming_pattern::add_stem (Moment m, int b, bool invisible, Rational factor, bool tuplet_start)
{
- infos_.push_back (Beam_rhythmic_element (m, b, invisible, factor));
+ infos_.push_back (Beam_rhythmic_element (m, b, invisible, factor, tuplet_start));
}
Beaming_pattern::Beaming_pattern ()
Moment
Beaming_pattern::end_moment (int i) const
{
- Duration *dur = new Duration (2 + max (beamlet_count (i, LEFT),
- beamlet_count (i, RIGHT)),
- 0);
+ Duration dur (2 + max (beamlet_count (i, LEFT),
+ beamlet_count (i, RIGHT)),
+ 0);
- return infos_.at (i).start_moment_ + dur->get_length ();
+ return infos_.at (i).start_moment_
+ + infos_.at (i).factor_ * dur.get_length ();
}
bool
return infos_.at (i).factor_;
}
+bool
+Beaming_pattern::tuplet_start (int i) const
+{
+ return infos_.at (i).tuplet_start_;
+}
+
/*
Split a beaming pattern at index i and return a new
Beaming_pattern containing the removed elements
new_pattern->add_stem (start_moment (j),
count,
invisibility (j),
- factor (j));
+ factor (j),
+ tuplet_start (j));
}
for (vsize j = i + 1; j < infos_.size ();)
infos_.pop_back ();