Beaming_info thisbeam = infos_.boundary (d, 0);
Beaming_info next = infos_.boundary (d, 1);
- return thisbeam.beams_i_drul_[-d] <? next.beams_i_drul_[d];
+ return min (thisbeam.beams_i_drul_[-d], next.beams_i_drul_[d]);
}
void
while (flip (&d) != LEFT);
int middle_beams = (split ? 1
- : splits[RIGHT].beam_extend_count (LEFT) <?
- splits[LEFT].beam_extend_count (RIGHT));
+ : min (splits[RIGHT].beam_extend_count (LEFT),
+ splits[LEFT].beam_extend_count (RIGHT)));
do
{