#include "beaming.hh"
#include "directional-element-interface.hh"
+#include "main.hh"
#include "international.hh"
#include "interval-set.hh"
#include "item.hh"
#include "stem.hh"
#include "warn.hh"
-#if DEBUG_QUANTING
+#if DEBUG_BEAM_SCORING
#include "text-interface.hh" // debug output.
#include "font-interface.hh" // debug output.
#endif
}
-/* After pre-processing all directions should be set.
- Several post-processing routines (stem, slur, script) need stem/beam
- direction.
- Currenly, this means that beam has set all stem's directions.
- [Alternatively, stems could set its own directions, according to
- their beam, during 'final-pre-processing'.] */
MAKE_SCHEME_CALLBACK (Beam, calc_direction, 1);
SCM
Beam::calc_direction (SCM smob)
X_AXIS);
the_beam.translate_axis (pos[LEFT], Y_AXIS);
-#if (DEBUG_QUANTING)
+#if (DEBUG_BEAM_SCORING)
SCM quant_score = me->get_property ("quant-score");
- SCM debug = me->layout ()->lookup_variable (ly_symbol2scm ("debug-beam-quanting"));
+ SCM debug = me->layout ()->lookup_variable (ly_symbol2scm ("debug-beam-scoring"));
if (to_boolean (debug) && scm_is_string (quant_score))
{
Direction
Beam::get_default_dir (Grob *me)
{
- Drul_array<int> total;
- total[UP] = total[DOWN] = 0;
- Drul_array<int> count;
- count[UP] = count[DOWN] = 0;
-
extract_grob_set (me, "stems", stems);
+ Drul_array<Real> extremes (0.0, 0.0);
+ for (iterof (s, stems); s != stems.end (); s++)
+ {
+ Interval positions = Stem::head_positions (*s);
+ Direction d = DOWN;
+ do
+ {
+ if (sign (positions[d]) == d)
+ extremes[d] = d * max (d * positions[d], d * extremes[d]);
+ }
+ while (flip (&d) != DOWN);
+ }
+
+ Drul_array<int> total (0, 0);
+ Drul_array<int> count (0, 0);
+
+ bool force_dir = false;
for (vsize i = 0; i < stems.size (); i++)
{
Grob *s = stems[i];
Direction stem_dir = CENTER;
SCM stem_dir_scm = s->get_property_data (ly_symbol2scm ("direction"));
if (is_direction (stem_dir_scm))
- stem_dir = to_dir (stem_dir_scm);
+ {
+ stem_dir = to_dir (stem_dir_scm);
+ force_dir = true;
+ }
else
stem_dir = to_dir (s->get_property ("default-direction"));
}
}
+
+ if (!force_dir)
+ {
+ if (abs (extremes[UP]) > -extremes[DOWN])
+ return DOWN;
+ else if (extremes[UP] < -extremes[DOWN])
+ return UP;
+ }
+
Direction dir = CENTER;
Direction d = CENTER;
if ((d = (Direction) sign (count[UP] - count[DOWN])))