#include "staff-symbol-referencer.hh"
#include "beam.hh"
#include "stem.hh"
-#include "paper-def.hh"
+#include "output-def.hh"
#include "group-interface.hh"
#include "align-interface.hh"
/*
threshold to combat rounding errors.
*/
-
const Real BEAM_EPS = 1e-3;
// possibly ridiculous, but too short stems just won't do
const int DAMPING_DIRECTION_PENALTY = 800;
const int MUSICAL_DIRECTION_FACTOR = 400;
const int IDEAL_SLOPE_FACTOR = 10;
-
-const Real ROUND_TO_ZERO_SLOPE = 0.05;
+const Real ROUND_TO_ZERO_SLOPE = 0.02;
const int ROUND_TO_ZERO_POINTS = 4;
extern bool debug_beam_quanting_flag;
{
Grob *me = unsmob_grob (smob);
- SCM s = me->get_grob_property ("positions");
- Real yl = gh_scm2double (gh_car (s));
- Real yr = gh_scm2double (gh_cdr (s));
+ SCM s = me->get_property ("positions");
+ Real yl = ly_scm2double (ly_car (s));
+ Real yr = ly_scm2double (ly_cdr (s));
/*
Real thickness = Beam::get_thickness (me) / ss ;
Real slt = Staff_symbol_referencer::line_thickness (me) / ss;
- SCM sdy = me->get_grob_property ("least-squares-dy");
- Real dy_mus = gh_number_p (sdy) ? gh_scm2double (sdy) : 0.0;
+ SCM sdy = me->get_property ("least-squares-dy");
+ Real dy_mus = ly_c_number_p (sdy) ? ly_scm2double (sdy) : 0.0;
Real straddle = 0.0;
Real sit = (thickness - slt) / 2;
Array<Real> base_lengths;
Array<Real> stem_xposns;
- Drul_array<bool> dirs_found(0,0);
+ Drul_array<bool> dirs_found (0,0);
Grob *common[2];
for (int a = 2; a--;)
- common[a] = common_refpoint_of_array (stems, me, Axis(a));
+ common[a] = common_refpoint_of_array (stems, me, Axis (a));
Grob * fvs = first_visible_stem (me);
Grob *lvs = last_visible_stem (me);
stem_y != 0.0, when we're cross staff.
*/
- for (int i= 0; i < stems.size(); i++)
+ for (int i= 0; i < stems.size (); i++)
{
Grob*s = stems[i];
stem_infos.push (si);
dirs_found[stem_infos.top ().dir_] = true;
- bool f = to_boolean (s->get_grob_property ("french-beaming"))
+ bool f = to_boolean (s->get_property ("french-beaming"))
&& s != lvs && s != fvs;
base_lengths.push (calc_stem_y (me, s, common, xl, xr,
}
Real rad = Staff_symbol_referencer::staff_radius (me);
- int beam_count = get_beam_count (me);
+
+
+
+ Drul_array<int> edge_beam_counts
+ (Stem::beam_multiplicity (stems[0]).length () + 1,
+ Stem::beam_multiplicity (stems.top ()).length () + 1);
+
Real beam_translation = get_beam_translation (me) / ss;
Real reasonable_score = (is_knee) ? 200000 : 100;
{
Real d = score_forbidden_quants (qscores[i].yl, qscores[i].yr,
rad, slt, thickness, beam_translation,
- beam_count, ldir, rdir);
+ edge_beam_counts, ldir, rdir);
qscores[i].demerits += d;
#if DEBUG_QUANTING
#if DEBUG_QUANTING
- SCM inspect_quants = me->get_grob_property ("inspect-quants");
+ SCM inspect_quants = me->get_property ("inspect-quants");
if (debug_beam_quanting_flag
- && gh_pair_p (inspect_quants))
+ && ly_c_pair_p (inspect_quants))
{
Drul_array<Real> ins = ly_scm2interval (inspect_quants);
int i = 0;
Real mindist = 1e6;
- for (; i < qscores.size(); i ++)
+ for (; i < qscores.size (); i ++)
{
Real d =fabs (qscores[i].yl- ins[LEFT]) + fabs (qscores[i].yr - ins[RIGHT]);
if (d < mindist)
}
#endif
- me->set_grob_property ("positions",
+ me->set_property ("positions",
ly_interval2scm (Drul_array<Real> (qscores[best_idx].yl,
qscores[best_idx].yr)));
#if DEBUG_QUANTING
qscores[best_idx].score_card_ += to_string ("i%d", best_idx);
// debug quanting
- me->set_grob_property ("quant-score",
+ me->set_property ("quant-score",
scm_makfrom0str (qscores[best_idx].score_card_.to_str0 ()));
}
#endif
dem += shrink_extra_weight (fabs (dy_damp) - fabs (dy), 1.5)
* slope_penalty;
+#if 0
/*
almost zero slopes look like errors in horizontal beams.
*/
+ /*
+ This causes too much problems, because horizontal depends on
+ horizontal spacing details. These errors should be dealt with
+ through concaveness. --hwn.
+ */
if (fabs (dy) > 1e-3
&& fabs (dy / dx) < ROUND_TO_ZERO_SLOPE)
dem += ROUND_TO_ZERO_POINTS;
+#endif
return dem;
}
Real radius,
Real slt,
Real thickness, Real beam_translation,
- int beam_count,
+ Drul_array<int> beam_counts,
Direction ldir, Direction rdir)
{
Real dy = yr - yl;
- Drul_array<Real> y(yl,yr);
- Drul_array<Direction> dirs(ldir,rdir);
+ Drul_array<Real> y (yl,yr);
+ Drul_array<Direction> dirs (ldir,rdir);
- Real extra_demerit = SECONDARY_BEAM_DEMERIT / beam_count;
+ Real extra_demerit = SECONDARY_BEAM_DEMERIT / (beam_counts[LEFT] >? beam_counts[RIGHT]);
/*
Inside the staff, inter quants are forbidden.
while ((flip (&d))!= LEFT);
- for (int j = 1; j <= beam_count; j++)
+ do
{
- do
+ for (int j = 1; j <= beam_counts[d]; j++)
{
/*
see if the outer staffline falls in a beam-gap
This test is too weak; we should really check all lines.
*/
Direction stem_dir = dirs[d];
- Real gap1 = y[d] - stem_dir * ((j-1) * beam_translation + thickness / 2 - slt/2 );
- Real gap2 = y[d] - stem_dir * (j * beam_translation - thickness / 2 + slt/2);
+
+ /*
+ The 2.2 factor is to provide a little leniency for
+ borderline cases. If we do 2.0, then the upper outer line
+ will be in the gap of the (2,sit) quant, leading to a
+ false demerit.
+ */
+ Real gap1 = y[d] - stem_dir * ((j-1) * beam_translation + thickness / 2 - slt/2.2 );
+ Real gap2 = y[d] - stem_dir * (j * beam_translation - thickness / 2 + slt/2.2);
Interval gap;
gap.add_point (gap1);
if (gap.contains (k))
dem += extra_demerit;
}
- while ((flip (&d))!= LEFT);
}
+ while ((flip (&d))!= LEFT);
-
- // todo: use beam_count of outer stems.
- if (beam_count >= 2)
+ if ((beam_counts[LEFT] >? beam_counts[RIGHT]) >= 2)
{
Real straddle = 0.0;
Real sit = (thickness - slt) / 2;
Real inter = 0.5;
Real hang = 1.0 - (thickness - slt) / 2;
- // hmm, without Interval/Drul_array, you get ~ 4x same code...
- if (fabs (y[LEFT] - dirs[LEFT] * beam_translation) < radius + inter)
- {
- if (dirs[LEFT] == UP && dy <= BEAM_EPS
- && fabs (my_modf (y[LEFT]) - sit) < BEAM_EPS)
- dem += extra_demerit;
-
- if (dirs[LEFT] == DOWN && dy >= BEAM_EPS
- && fabs (my_modf (y[LEFT]) - hang) < BEAM_EPS)
- dem += extra_demerit;
- }
- if (fabs (y[RIGHT] - dirs[RIGHT] * beam_translation) < radius + inter)
- {
- if (dirs[RIGHT] == UP && dy >= BEAM_EPS
- && fabs (my_modf (y[RIGHT]) - sit) < BEAM_EPS)
- dem += extra_demerit;
-
- if (dirs[RIGHT] == DOWN && dy <= BEAM_EPS
- && fabs (my_modf (y[RIGHT]) - hang) < BEAM_EPS)
- dem += extra_demerit;
- }
-
- if (beam_count >= 3)
+ Direction d = LEFT;
+ do
{
- if (fabs (y[LEFT] - 2 * dirs[LEFT] * beam_translation) < radius + inter)
+ if (beam_counts[d] >= 2
+ && fabs (y[d] - dirs[d] * beam_translation) < radius + inter)
{
- if (dirs[LEFT] == UP && dy <= BEAM_EPS
- && fabs (my_modf (y[LEFT]) - straddle) < BEAM_EPS)
+ if (dirs[d] == UP && dy <= BEAM_EPS
+ && fabs (my_modf (y[d]) - sit) < BEAM_EPS)
dem += extra_demerit;
-
- if (dirs[LEFT] == DOWN && dy >= BEAM_EPS
- && fabs (my_modf (y[LEFT]) - straddle) < BEAM_EPS)
+
+ if (dirs[d] == DOWN && dy >= BEAM_EPS
+ && fabs (my_modf (y[d]) - hang) < BEAM_EPS)
dem += extra_demerit;
}
-
- if (fabs (y[RIGHT] - 2 * dirs[RIGHT] * beam_translation) < radius + inter)
+
+ if (beam_counts[d] >= 3
+ && fabs (y[d] - 2 * dirs[d] * beam_translation) < radius + inter)
{
- if (dirs[RIGHT] == UP && dy >= BEAM_EPS
- && fabs (my_modf (y[RIGHT]) - straddle) < BEAM_EPS)
+ if (dirs[d] == UP && dy <= BEAM_EPS
+ && fabs (my_modf (y[d]) - straddle) < BEAM_EPS)
dem += extra_demerit;
- if (dirs[RIGHT] == DOWN && dy <= BEAM_EPS
- && fabs (my_modf (y[RIGHT]) - straddle) < BEAM_EPS)
+ if (dirs[d] == DOWN && dy >= BEAM_EPS
+ && fabs (my_modf (y[d]) - straddle) < BEAM_EPS)
dem += extra_demerit;
}
}
+ while (flip (&d) != LEFT);
}
return dem;