// Collisions
COLLISION_PENALTY = get_detail (details, ly_symbol2scm ("collision-penalty"), 500);
- COLLISION_DISTANCE = get_detail (details, ly_symbol2scm ("collision-distance"), 0.5);
+ COLLISION_PADDING = get_detail (details, ly_symbol2scm ("collision-padding"), 0.5);
STEM_COLLISION_FACTOR = get_detail (details, ly_symbol2scm ("stem-collision-factor"), 0.1);
}
beam_y.distance (collision_y[UP]));
Real scale_free =
- max (parameters.COLLISION_DISTANCE - dist, 0.0)/
- parameters.COLLISION_DISTANCE;
+ max (parameters.COLLISION_PADDING - dist, 0.0)/
+ parameters.COLLISION_PADDING;
demerits +=
collisions_[i].base_penalty_ *
pow (scale_free, 3) * parameters.COLLISION_PENALTY;