Audio_note::tie_to (Audio_note *t, Moment skip)
{
tied_ = t;
- Audio_note *first = t;
- while (first->tied_)
- first = first->tied_;
+ Audio_note *first = tie_head();
// Add the skip to the tied note and the length of the appended note
// to the full duration of the tie...
first->length_mom_ += skip + length_mom_;
length_mom_ = 0;
}
+Audio_note *
+Audio_note::tie_head ()
+{
+ Audio_note *first = this;
+ while (first->tied_)
+ first = first->tied_;
+ return first;
+}
+
+string
+Audio_note::to_string () const
+{
+ string s = "#<Audio_note pitch ";
+ s += pitch_.to_string();
+ s += " len ";
+ s += length_mom_.to_string();
+ if (tied_)
+ {
+ s += " tied to " + tied_->to_string();
+ }
+ if (tie_event_)
+ {
+ s += " tie_event";
+ }
+ s += ">";
+ return s;
+}
+
Audio_key::Audio_key (int acc, bool major)
{
accidentals_ = acc;
one_beat_ = one_beat;
}
-Audio_text::Audio_text (Audio_text::Type type, string text_string)
+Audio_text::Audio_text (Audio_text::Type type, const string &text_string)
{
text_string_ = text_string;
type_ = type;