audio_column_ = 0;
}
-Audio_note::Audio_note (Pitch p, Moment m, bool tie_event, int transposing_i)
+Audio_note::Audio_note (Pitch p, Moment m, bool tie_event, Pitch transposing)
{
pitch_ = p;
length_mom_ = m;
tied_ = 0;
- transposing_ = transposing_i;
+ transposing_ = transposing;
tie_event_ = tie_event;
}
volume_ = volume;
}
-Audio_tempo::Audio_tempo (int per_minute_4_i)
+Audio_tempo::Audio_tempo (int per_minute_4)
{
- per_minute_4_ = per_minute_4_i;
+ per_minute_4_ = per_minute_4;
}
Audio_time_signature::Audio_time_signature (int beats, int one_beat)