#include <math.h>
+
+#include "accidental-placement.hh"
#include "libc-extension.hh" // isinf
-#include "item.hh"
#include "skyline.hh"
#include "music.hh"
#include "pitch.hh"
#include "warn.hh"
-#include "accidental-placement.hh"
#include "note-column.hh"
#include "group-interface.hh"
#include "note-collision.hh"
return;
}
- Pitch *p= unsmob_pitch (mcause->get_property ("pitch"));
+ Pitch *p = unsmob_pitch (mcause->get_property ("pitch"));
int n = p->get_notename ();
Link_array<Grob> *break_reminder,
Link_array<Grob> *real_acc)
{
- for (SCM acs =accs->get_property ("accidental-grobs"); scm_is_pair (acs);
- acs =scm_cdr (acs))
+ for (SCM acs = accs->get_property ("accidental-grobs"); scm_is_pair (acs);
+ acs = scm_cdr (acs))
for (SCM s = scm_cdar (acs); scm_is_pair (s); s = scm_cdr (s))
{
Grob *a = unsmob_grob (scm_car (s));
int notename_;
Accidental_placement_entry ()
{
- offset_ =0.0;
+ offset_ = 0.0;
notename_ = -1;
}
};
apes->clear ();
- int i =0;
+ int i = 0;
int parity = 1;
while (i < asc.size ())
{
return SCM_UNSPECIFIED;
SCM accs = me->get_property ("accidental-grobs");
-
+ if (!scm_is_pair (accs))
+ return SCM_UNSPECIFIED;
+
/*
TODO: there is a bug in this code. If two accs are on the same
Y-position, they share an Ape, and will be printed in overstrike.
*/
Link_array<Accidental_placement_entry> apes;
- for (SCM s = accs; scm_is_pair (s); s =scm_cdr (s))
+ for (SCM s = accs; scm_is_pair (s); s = scm_cdr (s))
{
Accidental_placement_entry *ape = new Accidental_placement_entry;
ape->notename_ = scm_to_int (scm_caar (s));
- for (SCM t = scm_cdar (s); scm_is_pair (t); t =scm_cdr (t))
+ for (SCM t = scm_cdar (s); scm_is_pair (t); t = scm_cdr (t))
ape->grobs_.push (unsmob_grob (scm_car (t)));
apes.push (ape);
extents if we're sure that we've found the right common refpoint
*/
Link_array<Grob> note_cols, heads;
- for (int i= apes.size (); i--;)
+ for (int i = apes.size (); i--;)
{
Accidental_placement_entry * ape = apes[i];
for (int j = ape->grobs_.size (); j--;)
common[Y_AXIS] = common_refpoint_of_array (heads, common[Y_AXIS], Y_AXIS);
- for (int i= apes.size (); i--;)
+ for (int i = apes.size (); i--;)
{
Accidental_placement_entry * ape = apes[i];
ape->left_skyline_ = empty_skyline (LEFT);
/*
Add accs entries right-to-left.
*/
- for (int i= apes.size (); i-- > 0;)
+ for (int i = apes.size (); i-- > 0;)
{
Real offset =
-skyline_meshing_distance (apes[i]->right_skyline_, left_skyline);