to store all information before we can really create the
accidentals.
*/
- std::vector<Grob*> left_objects_;
- std::vector<Grob*> right_objects_;
+ vector<Grob*> left_objects_;
+ vector<Grob*> right_objects_;
Grob *accidental_placement_;
- std::vector<Accidental_entry> accidentals_;
- std::vector<Spanner*> ties_;
+ vector<Accidental_entry> accidentals_;
+ vector<Spanner*> ties_;
};
/*
&& note->is_mus_type ("note-event"))
{
/*
- std::string harmonics usually don't have accidentals.
+ string harmonics usually don't have accidentals.
*/
if (to_boolean (get_property ("harmonicAccidentals"))
|| !ly_is_equal (info.grob ()->get_property ("style"),