]> git.donarmstrong.com Git - qmk_firmware.git/blobdiff - keyboards/viterbi/keymaps/drashna/keymap.c
Updated keymaps (#1853)
[qmk_firmware.git] / keyboards / viterbi / keymaps / drashna / keymap.c
diff --git a/keyboards/viterbi/keymaps/drashna/keymap.c b/keyboards/viterbi/keymaps/drashna/keymap.c
new file mode 100644 (file)
index 0000000..e227b47
--- /dev/null
@@ -0,0 +1,413 @@
+#include "viterbi.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _NUMNAV   0
+#define _DIABLO   1
+#define _MACROS   2
+#define _GAMEPAD  3
+#define _MEDIA    4
+
+
+enum custom_keycodes {
+    KC_DIABLO_CLEAR = SAFE_RANGE,
+    KC_P00,
+    KC_OVERWATCH,
+    KC_SALT,
+    KC_MORESALT,
+    KC_SALTHARD,
+    KC_GOODGAME,
+    KC_SYMM,
+    KC_DOOMFIST,
+    KC_JUSTGAME,
+    KC_GLHF,
+    KC_TORB
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+#define MACROS  TG(_MACROS)
+#define DIABLO  TG(_DIABLO)
+#define GAMEPAD TG(_GAMEPAD)
+#define MEDIA   TG(_MEDIA)
+
+
+bool is_overwatch = false;
+
+//This is both for underglow, and Diablo 3 macros
+static uint8_t current_layer = 0;
+bool has_layer_changed = true;
+
+
+#define rgblight_set_blue     rgblight_sethsv (0xFF, 0xFF, 0xFF);
+#define rgblight_set_red      rgblight_sethsv(0x00, 0xFF, 0xFF);
+#define rgblight_set_green    rgblight_sethsv (0x78, 0xFF, 0xFF);
+#define rgblight_set_orange   rgblight_sethsv (0x1E, 0xFF, 0xFF);
+#define rgblight_set_teal     rgblight_sethsv (0xC3, 0xFF, 0xFF);
+#define rgblight_set_magenta  rgblight_sethsv (0x12C, 0xFF, 0xFF);
+#define rgblight_set_urine    rgblight_sethsv (0x3C, 0xFF, 0xFF);
+#define rgblight_set_purple   rgblight_sethsv (0x10E, 0xFF, 0xFF);
+
+#ifdef TAP_DANCE_ENABLE
+//define diablo macro timer variables
+static uint16_t diablo_timer[4];
+static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
+static uint8_t diablo_key_time[4];
+
+
+bool check_dtimer(uint8_t dtimer) {
+    // has the correct number of seconds elapsed (as defined by diablo_times)
+    return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
+};
+
+
+enum {
+    TD_DIABLO_1 = 0,
+    TD_DIABLO_2,
+    TD_DIABLO_3,
+    TD_DIABLO_4
+};
+
+
+// Cycle through the times for the macro, starting at 0, for disabled.
+// Max of six values, so don't exceed
+void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
+    if (state->count >= 7) {
+        diablo_key_time[diablo_key] = diablo_times[0];
+        reset_tap_dance(state);
+    }
+    else {
+        diablo_key_time[diablo_key] = diablo_times[state->count - 1];
+    }
+}
+
+
+// Would rather have one function for all of this, but no idea how to do that...
+void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
+    diablo_tapdance_master(state, user_data, 0);
+}
+
+void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
+    diablo_tapdance_master(state, user_data, 1);
+}
+
+void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
+    diablo_tapdance_master(state, user_data, 2);
+}
+
+void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
+    diablo_tapdance_master(state, user_data, 3);
+}
+
+
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+    // tap once to disable, and more to enable timed micros
+    [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
+    [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
+    [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
+    [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
+
+};
+#endif
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* QWERTY
+ * ,------------------------------------------------.      ,------------------------------------------------.
+ * |  Ins |   `  |   1  |   2  |   3  |   4  |   5  |      |   6  |   7  |   8  |   9  |   0  | Bksp | Del  |
+ * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
+ * |   -  | Tab  |   Q  |   W  |   E  |   R  |   T  |      |   Y  |   U  |   I  |   O  |   P  |   [  |   ]  |
+ * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
+ * |   =  | Esc  |   A  |   S  |   D  |   F  |   G  |      |   H  |   J  |   K  |   L  |   ;  |   "  |Enter |
+ * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
+ * | Pg Up| Shift|   Z  |   X  |   C  |   V  |   B  |      |   N  |   M  |   ,  |   .  |   /  | Home | End  |
+ * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
+ * | Pg Dn|Adjust| Ctrl | Alt  | GUI  |Lower |Space |      |Space |Raise | Left | Down |  Up  | Right|   \  |
+ * `------------------------------------------------'      `------------------------------------------------'
+ */
+  [_NUMNAV] = KEYMAP(
+      MACROS,  DIABLO,  GAMEPAD, KC_NLCK, KC_SCLK, KC_PTSC, KC_PSLS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      MEDIA,   XXXXXXX, XXXXXXX, KC_P7,   KC_P8,   KC_P9,   KC_PAST,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      KC_HOME, KC_DEL,  KC_PGUP, KC_P4,   KC_P5,   KC_P6,   KC_PMNS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      KC_END,  KC_UP,   KC_PGDN, KC_P1,   KC_P2,   KC_P3,   KC_PPLS,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      KC_LEFT, KC_DOWN, KC_RGHT, KC_P0,   KC_P00,  KC_PDOT, KC_PENT,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+  ),
+
+/* Lower
+ * ,------------------------------------------------.      ,------------------------------------------------.
+ * |      |   ~  |  F1  |  F3  |  F3  |  F4  |  F5  |      |  F6  |  F7  |  F8  |  F9  | F10  | F11  | F12  |
+ * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
+ * |   _  |      |   !  |   @  |   #  |   $  |   %  |      |   ^  |   &  |   *  |   (  |   )  |   {  |   }  |
+ * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
+ * |   +  |      |  F1  |  F2  |  F3  |  F4  |  F5  |      |  F6  |   _  |   +  |   {  |   }  |      |      |
+ * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
+ * |      |      |  F7  |  F8  |  F9  |  F10 |  F11 |      |  F12 |      |      |      |      |      |      |
+ * |------+------+------+------+------+------+------|      |------+------+------+------+------+------+------|
+ * |      |      |      |      |      |      |      |      |      |      | Next | Vol- | Vol+ | Play |      |
+ * `------------------------------------------------'      `------------------------------------------------'
+ */
+  [_DIABLO] = KEYMAP(
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+  ),
+
+  [_MACROS] = KEYMAP(
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+  ),
+
+  [_MEDIA] = KEYMAP(
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+      _______, _______, _______, _______, _______, _______, _______,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+  )
+
+};
+
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    uint16_t kc;
+    if (is_overwatch) {
+        kc = KC_BSPC;
+    }
+    else {
+        kc = KC_ENTER;
+    }
+    switch (keycode) {
+#ifdef TAP_DANCE_ENABLE
+    case KC_DIABLO_CLEAR:  // reset all Diable timers, disabling them
+        if (record->event.pressed) {
+            uint8_t dtime;
+
+            for (dtime = 0; dtime < 4; dtime++) {
+                diablo_key_time[dtime] = diablo_times[0];
+            }
+        }
+        return false;
+        break;
+#endif
+    case KC_P00:
+        if (!record->event.pressed) {
+            register_code(KC_P0);
+            unregister_code(KC_P0);
+            register_code(KC_P0);
+            unregister_code(KC_P0);
+        }
+        return false;
+        break;
+    case KC_OVERWATCH:  // reset all Diable timers, disabling them
+        if (record->event.pressed) {
+            is_overwatch = !is_overwatch;
+            has_layer_changed = true;
+        }
+        return false;
+        break;
+    case KC_SALT:
+        if (!record->event.pressed) {
+            register_code(kc);
+            unregister_code(kc);
+            _delay_ms(50);
+            SEND_STRING("Salt, salt, salt...");
+            register_code(KC_ENTER);
+            unregister_code(KC_ENTER);
+        }
+        return false;
+        break;
+    case KC_MORESALT:
+        if (!record->event.pressed) {
+            register_code(kc);
+            unregister_code(kc);
+            _delay_ms(50);
+            SEND_STRING("Please sir, can I have some more salt?!");
+            register_code(KC_ENTER);
+            unregister_code(KC_ENTER);
+        }
+        return false;
+        break;
+    case KC_SALTHARD:
+        if (!record->event.pressed) {
+            register_code(kc);
+            unregister_code(kc);
+            _delay_ms(50);
+            SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
+            register_code(KC_ENTER);
+            unregister_code(KC_ENTER);
+        }
+        return false;
+        break;
+    case KC_GOODGAME:
+        if (!record->event.pressed) {
+            register_code(kc);
+            unregister_code(kc);
+            _delay_ms(50);
+            SEND_STRING("Good game, everyone!");
+            register_code(KC_ENTER);
+            unregister_code(KC_ENTER);
+        }
+        return false;
+        break;
+    case KC_GLHF:
+        if (!record->event.pressed) {
+            register_code(kc);
+            unregister_code(kc);
+            _delay_ms(50);
+            SEND_STRING("Good luck, have fun!!!");
+            register_code(KC_ENTER);
+            unregister_code(KC_ENTER);
+        }
+        return false;
+        break;
+    case KC_SYMM:
+        if (!record->event.pressed) {
+            register_code(kc);
+            unregister_code(kc);
+            _delay_ms(50);
+            SEND_STRING("Left click to win!");
+            register_code(KC_ENTER);
+            unregister_code(KC_ENTER);
+        }
+        return false;
+        break;
+    case KC_DOOMFIST:
+        if (!record->event.pressed) {
+            register_code(kc);
+            unregister_code(kc);
+            _delay_ms(50);
+            SEND_STRING("Hey, look at me.  I'm Doomfist, and I'm overpowered!  All I do is spam punches all day!   I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
+            register_code(KC_ENTER);
+            unregister_code(KC_ENTER);
+        }
+        return false;
+        break;
+    case KC_JUSTGAME:
+
+        if (!record->event.pressed) {
+            register_code(kc);
+            unregister_code(kc);
+            _delay_ms(50);
+            SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
+            register_code(KC_ENTER);
+            unregister_code(KC_ENTER);
+        }
+        return false;
+        break;
+    case KC_TORB:
+
+        if (!record->event.pressed) {
+            register_code(kc);
+            unregister_code(kc);
+            _delay_ms(50);
+            SEND_STRING("That was positively riveting!");
+            register_code(KC_ENTER);
+            unregister_code(KC_ENTER);
+        }
+        return false;
+        break;
+
+    }
+    return true;
+}
+
+#ifdef TAP_DANCE_ENABLE
+
+// Sends the key press to system, but only if on the Diablo layer
+void send_diablo_keystroke(uint8_t diablo_key) {
+    if (current_layer == _DIABLO) {
+        switch (diablo_key) {
+        case 0:
+            SEND_STRING("1");
+            break;
+        case 1:
+            SEND_STRING("2");
+            break;
+        case 2:
+            SEND_STRING("3");
+            break;
+        case 3:
+            SEND_STRING("4");
+            break;
+        }
+    }
+}
+
+// Checks each of the 4 timers/keys to see if enough time has elapsed
+// Runs the "send string" command if enough time has passed, and resets the timer.
+void run_diablo_macro_check(void) {
+    uint8_t dtime;
+
+    for (dtime = 0; dtime < 4; dtime++) {
+        if (check_dtimer(dtime) && diablo_key_time[dtime]) {
+            diablo_timer[dtime] = timer_read();
+            send_diablo_keystroke(dtime);
+        }
+    }
+
+}
+#endif
+
+
+void matrix_scan_user(void) {  // runs frequently to update info
+    uint8_t layer = biton32(layer_state);
+
+    if (layer != current_layer) {
+        has_layer_changed = true;
+        current_layer = layer;
+    }
+    // Check layer, and apply color if its changed since last check
+    if (has_layer_changed) {
+
+        switch (layer) {
+        case _NUMNAV:
+            rgblight_set_teal;
+            rgblight_mode(2);
+            break;
+        case _MACROS:
+            rgblight_set_orange;
+            if (is_overwatch) {
+                rgblight_mode(17); 
+            }
+            else {
+                rgblight_mode(18);
+            }
+            break;
+        case _DIABLO:
+            rgblight_set_red;
+            rgblight_mode(5);
+            break;
+        case _GAMEPAD:
+            rgblight_set_urine;
+            rgblight_mode(1);
+            break;
+        case _MEDIA:
+            rgblight_set_blue;
+            rgblight_mode(1);
+            break;
+        }
+        has_layer_changed = false;
+    }
+
+#ifdef TAP_DANCE_ENABLE
+    // Run Diablo 3 macro checking code.
+    run_diablo_macro_check();
+#endif
+};
\ No newline at end of file