version that you are working on. See TRANSLATION for details.
@end ignore
-@c \version "2.11.51"
+@c \version "2.11.65"
@node Percussion
@section Percussion
@menu
* References for percussion::
* Basic percussion notation::
+* Drum rolls::
+* Pitched percussion::
* Percussion staves::
+* Custom percussion staves::
* Ghost notes::
@end menu
@node References for percussion
-@subsubsection References for percussion
+@unnumberedsubsubsec References for percussion
-@c TODO Add refs
-TBC
+TODO add more.
+
+@itemize
+
+@item Some percussion may be notated on a rhythmic staff; this is
+discussed in @ref{Showing melody rhythms}, and
+@ref{Instantiating new staves}.
+
+@item MIDI output is discussed in a separate section; please see
+@ref{Percussion in MIDI}.
+
+@end itemize
@seealso
+Notation Reference:
+@ref{Showing melody rhythms},
+@ref{Instantiating new staves}.
+@ref{Percussion in MIDI}.
-Internals Reference: @rinternals{RhythmicStaff}.
+Snippets: @rlsr{Percussion}.
@node Basic percussion notation
-@subsubsection Basic percussion notation
+@unnumberedsubsubsec Basic percussion notation
@cindex percussion
@cindex drums
-
Percussion notes may be entered in @code{\drummode} mode, which is
-similar to the standard mode for entering notes. Each piece of
-percussion has a full name and an abbreviated name, and both can
-be used in input files. The simplest way to enter percussion notes
-is to use the @code{\drums} command, which creates the correct
-context and entry mode for percussion:
+similar to the standard mode for entering notes. The simplest way
+to enter percussion notes is to use the @code{\drums} command,
+which creates the correct context and entry mode for percussion:
-@lilypond[quote,ragged-right,verbatim]
+@lilypond[quote,verbatim]
\drums {
- hihat hh bassdrum bd
+ hihat4 hh bassdrum bd
}
@end lilypond
This is shorthand for:
-@lilypond[quote,ragged-right,verbatim]
+@lilypond[quote,verbatim]
\new DrumStaff {
\drummode {
- hihat hh bassdrum bd
+ hihat4 hh bassdrum bd
}
}
@end lilypond
-Note, that percussion clefs are added automatically in a
-@code{DrumStaff} context. But it is possible to use other clefs
-if you want.
-If You find it too much work to input Your music with these not easy to recognize shortcuts, You could input first
-the music with "normal" pitches and later You can change these
-to percussion pitches witch the search and select function of Your favorite text editor. But please use letters that You don't use
-in Your commands! Otherwise everything gets confused.
-You can find the complete list of drum names and there abbreviations is in the init file
-@rinternals{Appendix B}
-Later on, right in this section, You will find some examples, wich show You how You can enter music for the most important percussion intruments.
-Note that the normal notation of pitches (like e.g. cis 4) in a @code{DrumStaff} context will cause an error message!
-These notes will be also correctly played by midi.
-But You should be aware, that some percussion sounds cannot be reached via the @code{DrumStaff} context. Pitched percussion sounds, like
-Xylophone, Marimaphone, Vibraphone, Timpani, etc. are treated like "normal" instruments and You should input music for these
-instruments in a @code{Staff} context, not in a @code{DrumStaff} context.
-Too make it more complicated:
-some non pitched percussion sounds of the general midi standard, like "melodic-tom", "taiko-drum" "synth drum", etc. cannot
-be reached via midi-channel 10, so You should also use for them a @code{ Staff} context, with "normal" pitches. And, last but not least,
-it should be mentioned, that there are lots of percussion instruments, which are note part of the general midi standard.
-If You want to write for e.g. castanets, You have to find a substitution for this sound (or have a good sampler).
-But let us forget for this moment the limitations of midi and let us go on with some more examples, that show You how to write
-for percussion instruments with Lilypond:
-Drum rolls are indicated with three slashes across the stem.
-For quarter notes or longer the three slashes are shown explicitly,
-eighth notes are shown with two slashes (the beam being the third),
-and drum rolls shorter than eighths have one stem slash to
+Each piece of percussion has a full name and an abbreviated name,
+and both can be used in input files. The full list of percussion
+note names may be found in @ref{Percussion notes}.
+
+Note that the normal notation of pitches (such as @code{cis4}) in
+a @code{DrumStaff} context will cause an error message.
+Percussion clefs are added automatically to a @code{DrumStaff}
+contex, but other clefs may also be used.
+
+There are a few issues concerning MIDI support for percussion
+instruments; for details please see @ref{Percussion in MIDI}.
+
+
+@seealso
+Notation Reference: @ref{Percussion in MIDI}, @ref{Percussion notes}.
+
+File: @file{ly/@/drumpitch@/-init@/.ly}
+
+Snippets: @rlsr{Percussion}.
+
+
+@node Drum rolls
+@unnumberedsubsubsec Drum rolls
+
+Drum rolls are indicated with three slashes across the stem. For
+quarter notes or longer the three slashes are shown explicitly,
+eighth notes are shown with two slashes (the beam being the
+third), and drum rolls shorter than eighths have one stem slash to
supplement the beams. This is achieved with the tremolo notation,
-@code{:32}, see @ref{Tremolo repeats}. Here's an example of
-some snare rolls:
+@code{:32}, as described in @ref{Tremolo repeats}. Here is an
+example of some snare rolls:
-@lilypond[quote,ragged-right,verbatim]
-\new DrumStaff
-\drummode {
+@lilypond[quote,verbatim]
+\drums {
\time 2/4
- sn16 sn8 sn16 sn8 sn8:32~ |
- sn8 sn8 sn4:32~ |
- sn4 sn8 sn16 sn16 |
- sn4 r4 |
+ sn16 sn8 sn16 sn8 sn8:32 ~
+ sn8 sn8 sn4:32 ~
+ sn4 sn8 sn16 sn16
+ sn4 r4
}
@end lilypond
after the note. The @code{staff-padding} property may be
overridden to achieve a pleasing baseline.
-@lilypond[quote,ragged-right,verbatim]
+@lilypond[quote,verbatim]
\drums {
- \repeat "unfold" 2 { sn16 ^"L" sn^"R" sn^"L" sn^"L" sn^"R" sn^"L" sn^"R" sn^"R" }
-
+ \repeat unfold 2 {
+ sn16 ^"L" sn^"R" sn^"L" sn^"L" sn^"R" sn^"L" sn^"R" sn^"R"
+ }
}
@end lilypond
@seealso
+Snippets: @rlsr{Percussion}.
+
+
+@node Pitched percussion
+@unnumberedsubsubsec Pitched percussion
+
+Certain pitched percussion instruments (e.g. xylophone,
+vibraphone, and timpani) are written using normal staves.
+This is covered in other sections of the manual.
+
+
+@seealso
+@c TODO: possibly link to an alternate section of NR 3.5, if
+@c "percussion in MIDI" gets a separate subsubsection for
+@c pitched percussion sounds. -gp
+Notation Reference: @ref{Percussion in MIDI}.
+
+Snippets: @rlsr{Percussion}.
+
-Internals Reference: @rinternals{note-event}.
-@seealso @file{ly/@/drumpitch@/-init@/.ly}
@node Percussion staves
-@subsubsection Percussion staves
+@unnumberedsubsubsec Percussion staves
+
@cindex percussion
@cindex drums
A percussion part for more than one instrument typically uses a
-multiline staff where each position in the staff refers to one piece
-of percussion.
-
-
-To typeset the music, the notes must be interpreted in a
-@rinternals{DrumStaff} and @rinternals{DrumVoice} contexts
+multiline staff where each position in the staff refers to one
+piece of percussion. To typeset the music, the notes must be
+interpreted in @code{DrumStaff} and @code{DrumVoice} context.
-@lilypond[quote,ragged-right,verbatim]
-up = \drummode { crashcymbal4 hihat8 halfopenhihat hh hh hh openhihat }
-down = \drummode { bassdrum4 snare8 bd r bd sn4 }
- \new DrumStaff <<
- \new DrumVoice { \voiceOne \up }
- \new DrumVoice { \voiceTwo \down }
- >>
+@lilypond[quote,verbatim]
+up = \drummode {
+ crashcymbal4 hihat8 halfopenhihat hh hh hh openhihat
+}
+down = \drummode {
+ bassdrum4 snare8 bd r bd sn4
+}
+\new DrumStaff <<
+ \new DrumVoice { \voiceOne \up }
+ \new DrumVoice { \voiceTwo \down }
+>>
@end lilypond
The above example shows verbose polyphonic notation. The short
polyphonic notation, described in @rlearning{I'm hearing Voices},
-can also be used if the @rinternals{DrumVoice}s are instantiated
-by hand first. For example,
+can also be used if the voices are instantiated by hand first.
+For example,
-@lilypond[quote,ragged-right,fragment,verbatim]
+@lilypond[quote,verbatim]
\new DrumStaff <<
- \new DrumVoice = "1" { s1 *2 }
- \new DrumVoice = "2" { s1 *2 }
+ \new DrumVoice = "1" { s1*2 }
+ \new DrumVoice = "2" { s1*2 }
\drummode {
bd4 sn4 bd4 sn4
- <<
- { \repeat unfold 16 hh16 }
- \\
- { bd4 sn4 bd4 sn4 }
- >>
+ << {
+ \repeat unfold 16 hh16
+ } \\ {
+ bd4 sn4 bd4 sn4
+ } >>
}
>>
@end lilypond
-
There are also other layout possibilities. To use these, set the
-property @code{drumStyleTable} in context @rinternals{DrumVoice}.
-The following variables have been predefined
+property @code{drumStyleTable} in context @code{DrumVoice}. The
+following variables have been predefined:
+@c FIXME: decide what to do about this table. (ie verbatim or not)
@table @code
+
@item drums-style
-This is the default. It typesets a typical drum kit on a five-line staff
+This is the default. It typesets a typical drum kit on a
+five-line staff:
@lilypond[quote,line-width=10.0\cm]
nam = \lyricmode {
\remove Bar_engraver
\remove Time_signature_engraver
\override Stem #'transparent = ##t
- \override Stem #'Y-extent-callback = ##f
+ \override Stem #'Y-extent = ##f
\override VerticalAxisGroup #'minimum-Y-extent = #'(-4.0 . 5.0)
} \mus
\new Lyrics \nam
}
@end lilypond
-The drum scheme supports six different toms. When there are fewer toms,
-simply select the toms that produce the desired result, i.e., to get toms
-on the three middle lines you use @code{tommh}, @code{tomml}, and
-@code{tomfh}.
+The drum scheme supports six different toms. When there are fewer
+toms, simply select the toms that produce the desired result. For
+example, to get toms on the three middle lines you use
+@code{tommh}, @code{tomml}, and @code{tomfh}.
@item timbales-style
-This typesets timbales on a two line staff
+This typesets timbales on a two line staff:
@lilypond[quote,ragged-right]
nam = \lyricmode { timh ssh timl ssl cb }
\remove Bar_engraver
\remove Time_signature_engraver
\override Stem #'transparent = ##t
- \override Stem #'Y-extent-callback = ##f
+ \override Stem #'Y-extent = ##f
\override StaffSymbol #'line-count = #2
\override StaffSymbol #'staff-space = #2
\override VerticalAxisGroup #'minimum-Y-extent = #'(-3.0 . 4.0)
@end lilypond
@item congas-style
-This typesets congas on a two line staff
+This typesets congas on a two line staff:
@lilypond[quote,ragged-right]
nam = \lyricmode { cgh cgho cghm ssh cgl cglo cglm ssl }
%% this sucks; it will lengthen stems.
\override StaffSymbol #'staff-space = #2
\override Stem #'transparent = ##t
- \override Stem #'Y-extent-callback = ##f
+ \override Stem #'Y-extent = ##f
} \mus
\new Lyrics {
\override LyricText #'font-family = #'typewriter
@end lilypond
@item bongos-style
-This typesets bongos on a two line staff
+This typesets bongos on a two line staff:
@lilypond[quote,ragged-right]
nam = \lyricmode { boh boho bohm ssh bol bolo bolm ssl }
%% this sucks; it will lengthen stems.
\override StaffSymbol #'staff-space = #2
\override Stem #'transparent = ##t
- \override Stem #'Y-extent-callback = ##f
+ \override Stem #'Y-extent = ##f
} \mus
\new Lyrics {
\override LyricText #'font-family = #'typewriter
@end lilypond
@item percussion-style
-To typeset all kinds of simple percussion on one line staves.
+To typeset all kinds of simple percussion on one line staves:
@lilypond[quote,ragged-right]
nam = \lyricmode { tri trio trim gui guis guil cb cl tamb cab mar hc }
\override StaffSymbol #'line-count = #1
\remove Time_signature_engraver
\override Stem #'transparent = ##t
- \override Stem #'Y-extent-callback = ##f
+ \override Stem #'Y-extent = ##f
} \mus
\new Lyrics {
\override LyricText #'font-family = #'typewriter
@end lilypond
@end table
-If you do not like any of the predefined lists you can define your own
-list at the top of your file.
-@lilypond[quote,ragged-right,verbatim]
+@node Custom percussion staves
+@unnumberedsubsubsec Custom percussion staves
+
+If you do not like any of the predefined lists you can define your
+own list at the top of your file.
+
+@lilypond[quote,verbatim]
#(define mydrums '(
(bassdrum default #f -1)
(snare default #f 0)
\new DrumVoice { \voiceTwo \down }
>>
@end lilypond
-You should use this possbility, if You want to write e.g. for an custom made setup of percussion instruments.
-In contemporary music different percussion instruments, even played by only one highly skilled player, will not be written on one but
-on many staves. If You have something like this in mind, You have to define Your own drum (or better expressed: percussion) tables.
+
+
+@snippets
+
+FIXME: MOVE ALL THESE TO LSR! -gp
+
Here are some examples:
+
Two Woodblocks, entered with wbh (high woodblock) and wbl (low woodblock)
- @lilypond
- #(define mydrums '(
- (hiwoodblock default #t 3)
- (lowoodblock default #t -2)))
- %% These lines define the position of the woodblocks in the stave, if You like, You can change it
- % or You can use special note heads for the woodblocks.
- woodstaff = { \override Staff.StaffSymbol #'line-positions = #'(-2 3)
-% this defines a staff with only two lines. It also defines the positions of the two lines
- \override Staff.BarLine #'bar-size = #3 }
- %% this is neccessary. If not entered, the barline wuld be too short!
-
- \new DrumStaff {
- \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
- %% with this You load Your new drum style table
- \woodstaff
- \drummode {
- \time 2/4
- wbl8 wbl16 wbl wbh 8 -> wbl |
- wbl 8 wbl16 wbh ~ -> wbh wbl 16 r8 |
- }
+
+@lilypond[quote,verbatim]
+% These lines define the position of the woodblocks in the stave;
+% if you like, you can change it or you can use special note heads
+% for the woodblocks.
+#(define mydrums '((hiwoodblock default #t 3)
+ (lowoodblock default #t -2)))
+
+woodstaff = {
+ % This defines a staff with only two lines.
+ % It also defines the positions of the two lines.
+ \override Staff.StaffSymbol #'line-positions = #'(-2 3)
+
+ % This is neccessary; if not entered, the barline would be too short!
+ \override Staff.BarLine #'bar-size = #3
+}
+
+\new DrumStaff {
+ \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
+
+ % with this you load your new drum style table
+ \woodstaff
+
+ \drummode {
+ \time 2/4
+ wbl8 wbl16 wbl wbh8-> wbl |
+ wbl8 wbl16 wbh-> ~ wbh wbl16 r8 |
+ }
}
@end lilypond
-@seealso
-Note that in this special case the length of the barline must altered with @code{ \override Staff.BarLine #'bar-size #number}.
-Otherwise it would be too short. And You have also to define the positions of the to stafflines.
-For more information about these delicate things have a look at @internals{ Staff symbol}
-A tambourine, entered with "tamb":
-@lilypond
- % tambourine-music is entered with "tamb"
- tambustaff = { \override Staff.StaffSymbol #'line-positions = #'( 0 )
- \override Staff.BarLine #'bar-size = #3
- \set DrumStaff.instrumentName="Tambourine"}
- \new DrumStaff {
- \tambustaff
- \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
- \drummode { \time 6/8
- \repeat "unfold" 2 { tamb8. tamb16 tamb8 tamb tamb tamb | }
- tamb4. tamb8 tamb tamb | tamb2.*5/6 \startTrillSpan s8 \stopTrillSpan |
- %% the trick with the scaled duration and the shorter rest is neccessary for the correct ending of the trill-span!
- }
- }
-
-@end lilypond
-Music for Tam-Tam (entered with "tt"):
-@lilypond
- #(define mydrums '(
- (tamtam default #t 0) ) )
- tamtamstaff = { \override Staff.StaffSymbol #'line-positions = #'( 0 )
- \override Staff.BarLine #'bar-size = #3
- \set DrumStaff.instrumentName="Tamtam"}
- \new DrumStaff {
- \tamtamstaff
- \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
- \drummode { tt 1 \pp \laissezVibrer
- }
- }
+
+Note that in this special case the length of the barline must
+altered with @code{\override Staff.BarLine #'bar-size #number}.
+Otherwise it would be too short. And you have also to define the
+positions of the two stafflines. For more information about these
+delicate things have a look at @ref{Staff symbol}.
+
+A tambourine, entered with @q{tamb}:
+
+@lilypond[quote,verbatim]
+#(define mydrums '((tambourine default #t 0)))
+
+tambustaff = {
+ \override Staff.StaffSymbol #'line-positions = #'( 0 )
+ \override Staff.BarLine #'bar-size = #3
+ \set DrumStaff.instrumentName = #"Tambourine"
+}
+
+\new DrumStaff {
+ \tambustaff
+ \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
+
+ \drummode {
+ \time 6/8
+ tamb8. tamb16 tamb8 tamb tamb tamb |
+ tamb4. tamb8 tamb tamb |
+ % the trick with the scaled duration and the shorter rest
+ % is neccessary for the correct ending of the trill-span!
+ tamb2.*5/6 \startTrillSpan s8 \stopTrillSpan |
+ }
+}
+@end lilypond
+
+Music for Tam-Tam (entered with @q{tt}):
+
+@lilypond[quote,verbatim]
+#(define mydrums '((tamtam default #t 0)))
+
+tamtamstaff = {
+ \override Staff.StaffSymbol #'line-positions = #'( 0 )
+ \override Staff.BarLine #'bar-size = #3
+ \set DrumStaff.instrumentName = #"Tamtam"
+}
+
+\new DrumStaff {
+ \tamtamstaff
+ \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
+
+ \drummode {
+ tt 1 \pp \laissezVibrer
+ }
+}
@end lilypond
-Two different bells, entered with "cb" (cowbell) and "rb" (ridebell)"
-@lilypond
-%% bells are enterd with:
-% "cb" (cowbell) and "rb" (ridebell)"
- #(define mydrums '(
- (ridebell default #t 3 )
- (cowbell default #t -2)))
-
- bellstaff = { \override DrumStaff.StaffSymbol #'line-positions = #'(-2 3)
- \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
- \override Staff.BarLine #'bar-size = #3
- \set DrumStaff.instrumentName="Different Bells"}
-
- \new DrumStaff {
- \bellstaff
- \drummode {
- \time 2/4
- \repeat "unfold" 2 { rb 8 rb cb cb16 rb ~ -> | rb16 rb 8 rb 16 cb 8 cb | }
- }
+
+Two different bells, entered with @q{cb} (cowbell) and @q{rb} (ridebell)
+
+@lilypond[quote,verbatim]
+#(define mydrums '((ridebell default #t 3)
+ (cowbell default #t -2)))
+
+bellstaff = {
+ \override DrumStaff.StaffSymbol #'line-positions = #'(-2 3)
+ \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
+ \override Staff.BarLine #'bar-size = #3
+ \set DrumStaff.instrumentName = #"Different Bells"
+}
+
+\new DrumStaff {
+ \bellstaff
+ \drummode {
+ \time 2/4
+ rb8 rb cb cb16 rb-> ~ |
+ rb16 rb8 rb16 cb8 cb |
+ }
}
@end lilypond
-Here an short example by maestro Stravinsky (from "L'hostire du Soldat")
-@lilypond
- #(define mydrums '(
- (bassdrum default #t 4 )
- (snare default #t -4 )
- (tambourine default #t 0) ) )
-
- global = { \time 3/8 s 4. \time 2/4 s 2 *2 \time 3/8 s 4. \time 2/4 s 2 }
-
-drumsA = { \context DrumVoice << { \global }
- {\drummode {
- \autoBeamOff
-\stemDown sn 8 \stemUp tamb s8 |
- sn4 \stemDown sn4 |
-\stemUp tamb 8 \stemDown sn8 \stemUp sn16 \stemDown sn \stemUp sn8 |
-\stemDown sn 8 \stemUp tamb s8 |
-\stemUp sn4 s8 \stemUp tamb |
- } } >> }
-drumsB = { \drummode { s 4 bd 8 s 2*2 s 4 bd8 s 4 bd8 s 8 } }
-
+
+Here an short example by maestro Stravinsky (from @q{L'histoire du Soldat})
+
+@lilypond[quote,verbatim]
+#(define mydrums '((bassdrum default #t 4)
+ (snare default #t -4)
+ (tambourine default #t 0)))
+
+global = {
+ \time 3/8 s4.
+ \time 2/4 s2*2
+ \time 3/8 s4.
+ \time 2/4 s2
+}
+
+drumsA = {
+ \context DrumVoice <<
+ { \global }
+ { \drummode {
+ \autoBeamOff
+ \stemDown sn8 \stemUp tamb s8 |
+ sn4 \stemDown sn4 |
+ \stemUp tamb8 \stemDown sn8 \stemUp sn16 \stemDown sn \stemUp sn8 |
+ \stemDown sn8 \stemUp tamb s8 |
+ \stemUp sn4 s8 \stemUp tamb
+ }
+ }
+ >>
+}
+
+drumsB = {
+ \drummode {
+ s4 bd8 s2*2 s4 bd8 s4 bd8 s8
+ }
+}
+
\layout {
- indent = #40
-}
-
- \score {
- \new StaffGroup
- <<
- \new DrumStaff
- { \set DrumStaff.instrumentName= \markup { \column { "Tambourine" "et" "caisse claire s. timbre" } }
- \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \drumsA }
- \new DrumStaff
- { \set DrumStaff.instrumentName= "Grosse Caisse"
- \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums) \drumsB }
- >>
-
- }
+ indent = #40
+}
+
+\score {
+ \new StaffGroup <<
+ \new DrumStaff {
+ \set DrumStaff.instrumentName = \markup {
+ \column {
+ "Tambourine"
+ "et"
+ "caisse claire s. timbre"
+ }
+ }
+ \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
+ \drumsA
+ }
+
+ \new DrumStaff {
+ \set DrumStaff.instrumentName = #"Grosse Caisse"
+ \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
+ \drumsB }
+ >>
+}
@end lilypond
-Init files: @file{ly/@/drumpitch@/-init@/.ly}.
-With some tricks it is even possible to create symbols for percussion beaters:
-%%% I'm waiting for the mail of Valentin, the link to his example has broken.
-Internals Reference: @rinternals{DrumStaff}, @rinternals{DrumVoice}.
-@knownissues
+@seealso
+Snippets: @rlsr{Percussion}.
-Because general MIDI does not contain rim shots, the sidestick is used
-for this purpose instead.
+Internals Reference: @rinternals{DrumStaff}, @rinternals{DrumVoice}.
@c TODO: check name -gp
@node Ghost notes
-@subsubsection Ghost notes
+@unnumberedsubsubsec Ghost notes
Ghost notes for drums and percussion may be created using the
-@code{\parenthesize} command detailed in @ref{Parentheses}. However,
-the default @code{\drummode} does
-not include the @code{Parenthesis_engraver} plugin which allows
-this.
+@code{\parenthesize} command detailed in @ref{Parentheses}.
+However, the default @code{\drummode} does not include the
+@code{Parenthesis_engraver} plugin which allows this.
@lilypond[quote,ragged-right,verbatim,fragment]
\new DrumStaff \with {
\consists "Parenthesis_engraver"
-} <<
- \context DrumVoice = "1" { s1 *2 }
- \context DrumVoice = "2" { s1 *2 }
+}
+<<
+ \context DrumVoice = "1" { s1 }
+ \context DrumVoice = "2" { s1 }
\drummode {
<<
{
hh8[ hh] <hh sn> hh16
- < \parenthesize sn > hh < \parenthesize
- sn > hh8 <hh sn> hh
- } \\ {
+ < \parenthesize sn > hh
+ < \parenthesize sn > hh8 <hh sn> hh
+ } \\
+ {
bd4 r4 bd8 bd r8 bd
}
>>
around each @code{\parenthesize} statement.
-
+@seealso
+Snippets: @rlsr{Percussion}.