@subsection Contexts explained
When music is printed, a lot of notational elements must be added to the
-input. For example, compare the input and output of the following example:
+output. For example, compare the input and output of the following example:
@lilypond[quote,verbatim,relative=2,fragment]
cis4 cis2. g4
all stems are thickened.
Analogous to @code{\set}, the @var{context} argument may be left out,
-causing it to default to @context{Voice}, and adding @code{\once} applies
-the change during one timestep only
+causing the default context @context{Voice} to be used. Adding
+@code{\once} applies the change during one timestep only.
@lilypond[quote,fragment,verbatim,relative=2]
c4
@}
@end example
-Here @code{\Staff} takes the existing definition for context @context{Staff} from the
-identifier @code{\Staff}.
+The @code{\Staff} command brings in the existing definition of the
+staff context so that it can be modified.
The statements
@example
@}
@end example
-In the following discussion, the example input shown should go on the
-@dots{} in the previous fragment.
+In the following discussion, the example input shown should go in place
+of the @dots{} in the previous fragment.
-First the context's name is defined. Instead of @context{Voice} it
-will be called @context{ImproVoice},
+First it is necessary to define a name for the new context:
@example
\name ImproVoice
\alias Voice
@end example
-The context will print notes, and instructive texts
+The context will print notes and instructive texts, so we need to add
+the engravers which provide this functionality,
@example
\consists Note_heads_engraver
\consists Text_engraver
@end example
-but only on the center line,
+but we only need this on the center line,
@example
\consists Pitch_squash_engraver
In the previous section, we have already touched on a command that
changes layout details: the @code{\override} command. In this section,
-we will look in more detail at how to use the command in practice.
+we will look in more detail at how to use the command in practice. The
+general syntax of this command is:
+@example
+\override @var{context}.@var{layout_object} #'@var{layout_property} = #@var{value}
+@end example
+
+This will set the @var{layout_property} of the specified @var{layout_object},
+which is a member of the @var{context}, to the @var{value}.
@menu
* Constructing a tweak::
@end example
@noindent
-This means that we must determine these bits of information:
+To construct this tweak we must determine these bits of information:
@itemize
@item the context: here @context{Voice}.
manual.
@end ignore
+@ifnothtml
+The programmer's reference is available as an HTML document. It is
+highly recommended that you read it in HTML form, either online or
+by downloading the HTML documentation. This section will be much more
+difficult to understand if you are using the
+PDF manual.
+@end ifnothtml
+
Follow the link to @internalsref{Fingering}. At the top of the
page, you will see
@internalsref{New_fingering_engraver}.
@end quotation
-By clicking around in the program reference, we can follow the
-flow of information within the program, following links like this:
+By following related links inside the program reference, we can follow the
+flow of information within the program:
@itemize @bullet
@end quotation
@noindent
-which means that the number will be kept at a distance of at least 0.6
+which means that the number will be kept at a distance of at least 0.5
of the note head.