@cindex text items, non-empty
@cindex non-empty texts
-It is possible to place arbitrary strings of text or @ref{Text markup}
+It is possible to place arbitrary strings of text or @ref{Text markup},
above or below notes by using a string @code{c^"text"}. By default,
these indications do not influence the note spacing, but by using the
command @code{\fatText}, the widths will be taken into account
but it can also be used to put signs like coda,
segno, and fermata on a bar line. Use @code{\markup} to
access the appropriate symbol (symbols are listed in
-@ref{The Feta font})
+@ref{The Feta font}).
@lilypond[fragment,quote,ragged-right,verbatim,relative=2]
c1 \mark \markup { \musicglyph #"scripts.ufermata" }
@end lilypond
@noindent
-See @ref{Overview of text markup commands} for a list of all
+See @ref{Overview of text markup commands}, for a list of all
commands.
@code{\markup} is primarily used for @internalsref{TextScript}s,
Some situations (such as dynamic marks) have preset font-related
properties. If you are creating text in such situations, it
is advisable to cancel those properties with
-@code{normal-text}. See @ref{Overview of text markup commands}
+@code{normal-text}. See @ref{Overview of text markup commands},
for more details.
Some situations (such as dynamic marks) have preset font-related
properties. If you are creating text in such situations, it
is advisable to cancel those properties with
-@code{normal-text}. See @ref{Overview of text markup commands}
+@code{normal-text}. See @ref{Overview of text markup commands},
for more details.
@cindex make-dynamic-script
@end lilypond
@noindent
-See @ref{Text markup} for more details.
+See @ref{Text markup}, for more details.
@seealso
@end lilypond
@noindent
-See @ref{The Feta font} for a list of symbols which may be
+See @ref{The Feta font}, for a list of symbols which may be
printed with @code{\musicglyph}.
The horizontal location of rehearsal marks can be adjusted by
named normal color.
Notes in a chord cannot be colored with @code{\override}; use
-@code{\tweak} instead. See @ref{Objects connected to the input}
+@code{\tweak} instead. See @ref{Objects connected to the input},
for details.