-%% Do not edit this file; it is automatically
+%% DO NOT EDIT this file manually; it is automatically
%% generated from LSR http://lsr.dsi.unimi.it
+%% Make any changes in LSR itself, or in Documentation/snippets/new/ ,
+%% and then run scripts/auxiliar/makelsr.py
+%%
%% This file is in the public domain.
-\version "2.13.4"
+\version "2.17.6"
\header {
- lsrtags = "fretted-strings"
+ lsrtags = "fretted-strings, specific-notation, stylesheet, version-specific"
texidoc = "
For flamenco guitar, special notation is used:
* a golpe symbol to indicate a slap on the guitar body with the nail of
-the ring finger
-
-
-* an arrow to indicate (the direction of) strokes
-
-
-* different letters for fingering (\"p\": thumb, \"i\": index finger,
-\"m\": middle finger, \"a\": ring finger and \"x\": little finger)
-
-
-* 3- and 4-finger rasgueados; stroke upwards with all fingers, ending
-with an up- and down using the index finger
-
-
-* abanicos: strokes (in tuples) with thumb (down), little and index
-finger (both up). There's also an abanico 2 where middle and ring
-finger are used instead of the little finger.
-
-
-* alza pua: fast playing with the thumb
+the ring finger * an arrow to indicate (the direction of) strokes *
+different letters for fingering (@qq{p}: thumb, @qq{i}: index finger,
+@qq{m}: middle finger, @qq{a}: ring finger and @qq{x}: little finger) *
+3- and 4-finger rasgueados; stroke upwards with all fingers, ending
+with an up- and down using the index finger * abanicos: strokes (in
+tuples) with thumb (down), little and index finger (both up). There's
+also an abanico 2 where middle and ring finger are used instead of the
+little finger. * alza pua: fast playing with the thumb
Most figures use arrows in combination with fingering; with abanicos
doctitle = "Flamenco notation"
} % begin verbatim
+
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%% Cut here ----- Start 'flamenco.ly'
% Text indicators
-abanico = \markup { \italic Abanico }
+abanico = \markup { \italic Abanico }
rasgueaso = \markup { \italic Ras. }
-alzapua = \markup { \italic Alzapua }
+alzapua = \markup { \italic Alzapua }
% Finger stroke symbols
strokeUp = \markup { \postscript #"
stroke
"}
-strokeUpGolpe = \markup { \column { \golpe \line { \strokeUp }}}
-iUpGolpe = \markup { \column { \golpe \line { \small i } \line { \strokeUp }}}
+strokeUpGolpe = \markup { \column { \golpe \line { \strokeUp } } }
+iUpGolpe = \markup { \column { \golpe \line { \small i } \line { \strokeUp } } }
% Strokes for all fingers
-pUp = \markup { \column { \small p \line { \strokeUp }}}
-pDown = \markup { \column { \small p \line { \strokeDown }}}
-iUp = \markup { \column { \small i \line { \strokeUp }}}
-iDown = \markup { \column { \small i \line { \strokeDown }}}
-mUp = \markup { \column { \small m \line { \strokeUp }}}
-mDown = \markup { \column { \small m \line { \strokeDown }}}
-aUp = \markup { \column { \small a \line { \strokeUp }}}
-aDown = \markup { \column { \small a \line { \strokeDown }}}
-xUp = \markup { \column { \small x \line { \strokeUp }}}
-xDown = \markup { \column { \small x \line { \strokeDown }}}
+pUp = \markup { \column { \small p \line { \strokeUp } } }
+pDown = \markup { \column { \small p \line { \strokeDown } } }
+iUp = \markup { \column { \small i \line { \strokeUp } } }
+iDown = \markup { \column { \small i \line { \strokeDown } } }
+mUp = \markup { \column { \small m \line { \strokeUp } } }
+mDown = \markup { \column { \small m \line { \strokeDown } } }
+aUp = \markup { \column { \small a \line { \strokeUp } } }
+aDown = \markup { \column { \small a \line { \strokeDown } } }
+xUp = \markup { \column { \small x \line { \strokeUp } } }
+xDown = \markup { \column { \small x \line { \strokeDown } } }
% Just handy :)
tupletOff = {
- \once \override TupletNumber #'stencil = ##f
- \once \override TupletBracket #'stencil = ##f
+ \once \override TupletNumber.stencil = ##f
+ \once \override TupletBracket.stencil = ##f
}
tupletsOff = {
- \override TupletNumber #'stencil = ##f
- \override TupletBracket #'bracket-visibility = #'if-no-beam
+ \override TupletNumber.stencil = ##f
+ \override TupletBracket.bracket-visibility = #'if-no-beam
}
tupletsOn = {
- \override TupletBracket #'bracket-visibility = #'default
- \revert TupletNumber #'stencil
+ \override TupletBracket.bracket-visibility = #'default
+ \revert TupletNumber.stencil
}
headsOff = {
- \override TabNoteHead #'transparent = ##t
- \override NoteHead #'transparent = ##t
- \override NoteHead #'no-ledgers = ##t
+ \override TabNoteHead.transparent = ##t
+ \override NoteHead.transparent = ##t
+ \override NoteHead.no-ledgers = ##t
}
headsOn = {
- \override TabNoteHead #'transparent = ##f
- \override NoteHead #'transparent = ##f
- \override NoteHead #'no-ledgers = ##f
+ \override TabNoteHead.transparent = ##f
+ \override NoteHead.transparent = ##f
+ \override NoteHead.no-ledgers = ##f
}
%%%%%%% Cut here ----- End 'flamenco.ly'
}
\tupletsOff
- \override Beam #'positions = #'(2 . 2)
+ \override Beam.positions = #'(2 . 2)
\times 2/3 {
a8^\markup{ \small p }
<e' a>^\strokeUpGolpe
}
\tupletsOn
- \once \override TextScript #'extra-offset = #'(0 . -1)
+ \once \override TextScript.extra-offset = #'(0 . -1)
<g, b f'>1_\golpe^\mUp
\bar "|."
}
ragged-right = ##t
}
}
-
-