Guide, node Updating translation committishes..
@end ignore
-@c \version "2.17.6"
+@c \version "2.19.2"
@node Changing defaults
@chapter Changing defaults
Contexts are arranged hierarchically:
@menu
+* Output definitions - blueprints for contexts::
* Score - the master of all contexts::
* Top-level contexts - staff containers::
* Intermediate-level contexts - staves::
* Bottom-level contexts - voices::
@end menu
+@node Output definitions - blueprints for contexts
+@unnumberedsubsubsec Output definitions - blueprints for contexts
+
+This section explains the relevance of output definitions when
+working with contexts. Examples for actual output definitions are
+given later (see @ref{Changing all contexts of the same type}).
+
+@cindex output definitions
+@funindex \layout
+While music written in a file may refer to context types and
+names, contexts are created only when the music is actually being
+interpreted. LilyPond interprets music under control of an
+@q{output definition} and may do so for several different output
+definitions, resulting in different output. The output definition
+relevant for printing music is specified using @code{\layout}.
+
+@funindex \midi
+A much simpler output definition used for producing Midi output is
+specified using @code{\midi}. Several other output definitions
+are used by LilyPond internally, like when using the part combiner
+(@ref{Automatic part combining}) or creating music quotes
+(@ref{Quoting other voices}).
+
+Output definitions define the relation between contexts as well as
+their respective default settings. While most changes will
+usually be made inside of a @code{\layout} block, Midi-related
+settings will only have an effect when made within a @code{\midi}
+block.
+
+@funindex autoBeaming
+Some settings affect several outputs: for example, if
+@code{autoBeaming} is turned off in some context, beams count as
+melismata for the purpose of matching music to lyrics as described
+in @ref{Automatic syllable durations}. This matching is done both
+for printed output as well as for Midi. If changes made to
+@code{autoBeaming} within a context definition of a @code{\layout}
+block are not repeated in the corresponding @code{\midi} block,
+lyrics and music will get out of sync in Midi.
+
+@seealso
+Installed Files:
+@file{ly/engraver-init.ly}.
+@file{ly/performer-init.ly}.
+
@node Score - the master of all contexts
@unnumberedsubsubsec Score - the master of all contexts
across staves.
A Score context is instantiated implicitly when a
-@code{\score @{@dots{}@}} or @code{\layout @{@dots{}@}} block is
-processed.
+@code{\score @{@dots{}@}} block is processed.
@node Top-level contexts - staff containers
@unnumberedsubsubsec Top-level contexts - staff containers
@strong{@emph{RhythmicStaff}}
-Like @code{Staff} but for printing rhythms. Pitches are ignored;
-the notes are printed on one line.
+Like @code{Staff} but for printing rhythms. Pitches are ignored
+when engraving; the notes are printed on one line. The MIDI
+rendition retains pitches unchanged.
@strong{@emph{TabStaff}}
@rlearning{Organizing pieces with variables}.
@item
-
@code{\context} with no name will match the first of any previously
created contexts of the same type in the same context heirarchy,
even one that has been given a name, and its music expression will be
@example
\new Voice = "tenor" @var{music}
-...
+@dots{}
\new Lyrics \lyricsto "tenor" @var{lyrics}
@end example
block must be used, see @ref{Changing just one specific context}.
@seealso
-
Learning Manual:
@rlearning{Organizing pieces with variables}.
There is an exception to this general rule: just one of the
@code{Voice} contexts in a @code{Staff} context or in a
-@code{<<...>>} construct will always persist to the end of the
-enclosing @code{Staff} context or @code{<<...>>} construct, even
+@code{<<@dots{}>>} construct will always persist to the end of the
+enclosing @code{Staff} context or @code{<<@dots{}>>} construct, even
though there may be periods when it has nothing to do. The context
to persist in this way will be the first one encountered in the
-first enclosed @code{@{...@}} construct, ignoring any in enclosed
-@code{<<...>>} constructs.
+first enclosed @code{@{@dots{}@}} construct, ignoring any in enclosed
+@code{<<@dots{}>>} constructs.
Any context can be kept alive by ensuring it has something to do at
every musical moment. @code{Staff} contexts are kept alive by
@emph{etc.}
@}
@{
- @emph{..music..}
+ @emph{@dots{}music@dots{}}
@}
@end example
\new Staff \with {
\consists "Timing_translator"
\consists "Default_bar_line_engraver"
- } {
+ }
+ \relative c'' {
\time 3/4
c4 c c c c c
}
\new Staff \with {
\consists "Timing_translator"
\consists "Default_bar_line_engraver"
- } {
+ }
+ \relative c'' {
\time 2/4
c4 c c c c c
}
@funindex \context
@funindex \layout
-The context settings which are to be used by default in
+The default context settings which are to be used for typesetting in
@code{Score}, @code{Staff}, @code{Voice} and other contexts may be
-specified in a @code{\context} block within any @code{\layout} block.
+specified in a @code{\context} block within any @code{\layout}
+block.
+
+Settings for Midi output as opposed to typesetting will have to be
+separately specified in @code{\midi} blocks (see @ref{Output
+definitions - blueprints for contexts}).
+
The @code{\layout} block should be placed within the @code{\score}
block to which it is to apply, after the music.
command:
@example
-\new Staff
-\with @{
- [context settings for this context instance only]
-@} @{
-...
+\new Staff \with @{ [context settings for this context instance only] @}
+@{
+ @dots{}
@}
@end example
+Since such a @q{context modification} is specified inside of
+music, it will affect @emph{all} outputs (typesetting @emph{and}
+Midi) as opposed to changes within an output definition.
+
The following types of settings may be specified:
@itemize
@lilypond[quote,verbatim]
\score {
\new Staff {
- \new Voice
- \with {
- \override Stem.thickness = #4.0
- }
+ \new Voice \with { \override Stem.thickness = #4.0 }
{
\relative c'' {
a4^"Thick stems" a a a
a4 a a a
}
}
- \new Staff
- \with {
- fontSize = #-4
- } {
+ \new Staff \with { fontSize = #-4 }
+ {
\relative c'' {
a4^"Smaller font" a a a
a4 a a a
}
}
}
- \new Staff
- \with { \accidentalStyle dodecaphonic }
+ \new Staff \with { \accidentalStyle dodecaphonic }
{
- \new Voice
- \with { \dynamicUp }
+ \new Voice \with { \dynamicUp }
{
\relative c'' {
a4^"Dynamics above" a a a
@item
otherwise the default value taken from the most recent appropriate
-@code{\context} block in the @code{\layout} blocks is used,
+@code{\context} block in the @code{\layout} or @code{\midi} blocks
+is used,
@item
otherwise the LilyPond built-in default is used.
@ref{Bottom-level contexts - voices},
@ref{The set command},
@ref{The override command},
-@ref{The \layout block}.
+@ref{The layout block,,The @code{@bs{}layout} block}.
@node Defining new contexts
@funindex \denies
@funindex denies
-Specific contexts, like @code{Staff} and @code{Voice}, are made of
+Specific contexts, like @code{Staff} and @code{Voice}, are made from
simple building blocks. It is possible to create new types of
contexts with different combinations of engraver plug-ins.
\consists "Pitch_squash_engraver"
squashedPosition = #0
\override NoteHead.style = #'slash
- \override Stem.transparent = ##t
- \override Flag.transparent = ##t
+ \hide Stem
\alias Voice
}
\context { \Staff
\name ImproVoice
@end example
-Since it is similar to the @code{Voice}, we want commands that work
-on (existing) @code{Voice}s to remain working. This is achieved by
-giving the new context an alias @code{Voice},
+Since it is similar to the @code{Voice} context, we want commands that
+work in (existing) @code{Voice} contexts to continue working. This is
+achieved by giving the new context an alias of @code{Voice},
@example
\alias Voice
@end example
The context will print notes and instructive texts, so we need to add
-the engravers which provide this functionality,
+the engravers which provide this functionality, plus the engraver which
+groups notes, stems and rests which occur at the same musical moment
+into columns,
@example
\consists "Note_heads_engraver"
\consists "Text_engraver"
+\consists "Rhythmic_column_engraver"
@end example
-but we only need this on the center line,
+The note heads should all be placed on the center line,
@example
\consists "Pitch_squash_engraver"
squashedPosition = #0
@end example
-The @rinternals{Pitch_squash_engraver} modifies note heads (created
-by @rinternals{Note_heads_engraver}) and sets their vertical
-position to the value of @code{squashedPosition}, in this case@tie{}@code{0},
-the center line.
+The @code{Pitch_squash_engraver} modifies note heads (created
+by the @code{Note_heads_engraver}) and sets their vertical
+position to the value of @code{squashedPosition}, in this
+case@tie{}@code{0}, the center line.
The notes look like a slash, and have no stem,
@example
\override NoteHead.style = #'slash
-\override Stem.transparent = ##t
-\override Flag.transparent = ##t
+\hide Stem
@end example
-All these plug-ins have to cooperate, and this is achieved with a
-special plug-in, which must be marked with the keyword @code{\type}.
-This should always be @code{Engraver_group}.
+All these plug-ins have to communicate under the control of the
+context. The mechanisms with which contexts communicate are
+established by declaring the context @code{\type}. Within a
+@code{\layout} block, most contexts will be of type
+@code{Engraver_group}. Some special contexts and contexts in
+@code{\midi} blocks use other context types. Copying and
+modifying an existing context definition will also fill in the
+type. Since this example creates a definition from scratch, it
+needs to be specified explicitly.
@example
\type "Engraver_group"
\type "Engraver_group"
\consists "Note_heads_engraver"
\consists "Text_engraver"
+ \consists "Rhythmic_column_engraver"
\consists "Pitch_squash_engraver"
squashedPosition = #0
\override NoteHead.style = #'slash
- \override Stem.transparent = ##t
- \override Flag.transparent = ##t
+ \hide Stem
\alias Voice
@}
@end example
@funindex \accepts
-Contexts form hierarchies. We want to hang the @code{ImproVoice}
-under @code{Staff}, just like normal @code{Voice}s. Therefore, we
-modify the @code{Staff} definition with the @code{\accepts}
-command,
+Contexts form hierarchies. We want to place the @code{ImproVoice}
+context within the @code{Staff} context, just like normal @code{Voice}
+contexts. Therefore, we modify the @code{Staff} definition with the
+@code{\accepts} command,
@example
\context @{
@}
@end example
+To complete this example, changes affecting the context hierarchy
+should be repeated in a @code{\midi} block so that Midi output
+depends on the same context relations.
+
+@seealso
+
+Internals Reference:
+@rinternals{Engraver_group},
+@rinternals{Note_heads_engraver},
+@rinternals{Text_engraver},
+@rinternals{Rhythmic_column_engraver},
+@rinternals{Pitch_squash_engraver}.
+
@node Context layout order
@subsection Context layout order
within it.
The @qq{accepts} list of a context can be changed with the
-@code{\accepts} and @code{\denies} commands. @code{\accepts} adds a
+@code{\accepts} or @code{\denies} commands. @code{\accepts} adds a
context to the @qq{accepts} list and @code{\denies} removes a context
-from the list. For example, it would not normally be desirable for
-chord names to be nested within a @code{Staff} context, so the
-@code{ChordNames} context is not included by default in the @qq{accepts}
-list of the @code{Staff} context, but if this were to be required it can
-be done:
+from the list.
+
+For example, a square-braced staff group is not usually found within a
+curved-braced staff with connecting staff bars, and a @code{GrandStaff}
+does not accept a @code{StaffGroup} inside it by default.
@lilypond[verbatim,quote]
\score {
- \new Staff {
- c' d' e' f'
- \chords { d1:m7 b1:min7.5- }
- }
+ \new GrandStaff <<
+ \new StaffGroup <<
+ \new Staff { c'1 }
+ \new Staff { d'1 }
+ >>
+ \new Staff { \set Staff.instrumentName = bottom f'1 }
+ >>
}
@end lilypond
+However, by using the @code{\accepts} command, @code{StaffGroup} can be
+added to the @code{GrandStaff} context:
+
@lilypond[verbatim,quote]
\score {
- \new Staff {
- c' d' e' f'
- \chords { d1:m7 b1:min7.5- }
- }
+ \new GrandStaff <<
+ \new StaffGroup <<
+ \new Staff { c'1 }
+ \new Staff { d'1 }
+ >>
+ \new Staff { \set Staff.instrumentName = bottom f'1 }
+ >>
\layout {
\context {
- \Staff
- \accepts "ChordNames"
+ \GrandStaff
+ \accepts "StaffGroup"
}
}
}
with the @code{VaticanaVoice} context substituted for the @code{Voice}
context in the @qq{accepts} list.
-Note that a context will be silently created implicitly if a command
-is encountered when there is no suitable context available to
-contain it. This can give rise to unexpected new staves or scores.
+@cindex contexts, implicit
+@cindex implicit contexts
+@funindex \defaultchild
+
+Note that a context will be silently created implicitly if a
+command is encountered when there is no suitable context available
+to contain it.
+
+Within a context definition, the type of subcontext to be
+implicitly created is specified using @code{\defaultchild}. A
+number of music events require a @samp{Bottom} context: when such
+an event is encountered, subcontexts are created recursively until
+reaching a context with no @samp{defaultchild} setting.
+
+Implicit context creation can at times give rise to unexpected new
+staves or scores. Using @code{\new} to create contexts explicitly
+avoids those problems.
@cindex alignAboveContext
@cindex alignBelowContext
@node set versus override
@subsection @code{\set} vs. @code{\override}
-@c TODO -- This section is probably unnecessary now.
-
-@ignore
-We have seen two methods of changing properties: @code{\set} and
-@code{\override}. There are actually two different kinds of
-properties.
-
-@code{fontSize} is a special property: it is equivalent to
-entering @code{\override ... #'font-size} for all pertinent
-objects. Since this is a common change, the special
-property (modified with @code{\set}) was created.
-
-@end ignore
+@c TODO Should't a bunch of that be explained earlier?
+@funindex \set
+@funindex \override
+Both @code{\set} and @code{\override} manipulate properties
+associated with contexts. In either case, properties heed the
+hierarchy of contexts: properties not set in a context itself show
+the values of the respective parent context.
+
+Values and lifetime of context properties are dynamic and only
+available when music is being interpreted, @q{iterated}. At the
+time of context creation, properties are initialized from the
+corresponding context definition and possible context
+modifications. Afterwards, changes are achieved with
+property-setting commands in the music itself.
+
+Now grob definitions are a special category of context properties.
+Since their structure, bookkeeping and use is different from
+ordinary context properties, they are accessed with a different
+set of commands, and treated separately in the documentation.
+
+As opposed to plain context properties, grob definitions are
+subdivided into grob properties. A @qq{grob} (graphical object)
+is usually created by an engraver at the time of interpreting a
+music expression and receives its initial properties from the
+current grob definition of the engraver's context. The engraver
+(or other @q{backend} parts of LilyPond) may subsequently add or
+change properties to the grob, but that does not affect the
+context's grob definition.
+
+What we call @q{grob properties} in the context of user-level
+tweaking are actually the properties of a context's grob
+definition. In contrast to ordinary context properties, grob
+definitions have the bookkeeping required to keep track of its
+parts, the individual grob properties (and even subproperties of
+them) separately so that it is possible to define those parts in
+different contexts and have the overall grob definition at the
+time of grob creation be assembled from pieces provided in
+different contexts among the current context and its parents.
+
+Grob definitions are manipulated using @code{\override} and
+@code{\revert} and have a name starting with a capital letter
+(like @samp{NoteHead}) whereas ordinary context properties are
+manipulated using @code{\set} and @code{\unset} and are named
+starting with a lowercase letter.
+
+@cindex tweak, relation to @code{\override}
+@funindex \tweak
+@funindex \overrideProperty
+The special commands @code{\tweak} and @code{\overrideProperty}
+change grob properties bypassing context properties completely.
+Instead they catch grobs as they are being created and then
+directly set properties on them when they originate from a tweaked
+music event or are of a particular kind, respectively.
@node Modifying alists
@subsection Modifying alists
@end ignore
@lilypond[verbatim,quote,relative=2]
-a~a
+a~ a
a
% increase the length of the tie
-\tweak minimum-length #5
-~a
+~ a
@end lilypond
@lilypond[verbatim,quote,relative=2]
phrasing slurs:
@lilypond[verbatim,quote,relative=2]
-a( a)
+a( g)
a
-\tweak minimum-length #5
-( a)
+( g)
-a\( a\)
+a\( g\)
a
-\tweak minimum-length #5
-\( a\)
+\( g\)
@end lilypond
For some layout objects, the @code{minimum-length} property becomes
@unnumberedsubsubsec Removing the stencil
@cindex stencil, removing
+@funindex \omit
Every layout object has a stencil property. By default this is set
to the specific function which draws that object. If this property
a a a
@end lilypond
+This rather common operation has a shortcut @code{\omit}:
+
+@lilypond[quote,verbatim,relative=1]
+a1 a
+\omit Score.BarLine
+a a
+\undo \omit Score.BarLine
+a a a
+@end lilypond
+
@node Making objects transparent
@unnumberedsubsubsec Making objects transparent
@cindex transparent, making objects
+@funindex \hide
Every layout object has a transparent property which by default is
set to @code{#f}. If set to @code{#t} the object still occupies
a a
@end lilypond
+This rather common operation has a shortcut @code{\hide}:
+
+@lilypond[quote,verbatim,relative=2]
+a4 a
+\once \hide NoteHead
+a a
+@end lilypond
+
@node Painting objects white
@unnumberedsubsubsec Painting objects white
@item @code{KeySignature} @tab @code{Staff} @tab @code{begin-of-line-visible}
@c omit LeftEdge until it can be explained -td
@c @item @code{LeftEdge} @tab @code{Score} @tab @code{center-invisible}
-@item @code{OctavateEight} @tab @code{Staff} @tab @code{begin-of-line-visible}
+@item @code{ClefModifier} @tab @code{Staff} @tab @code{begin-of-line-visible}
@item @code{RehearsalMark} @tab @code{Score} @tab @code{end-of-line-invisible}
@item @code{TimeSignature} @tab @code{Staff} @tab @code{all-visible}
suppressed. Use begin-of line-invisible to print and
all-invisible to suppress.
@item Key signature -- see below
-@item OctavateEight -- see below
+@item ClefModifier -- see below
@end itemize
@node Special considerations
@c TODO Add example
-@subsubsubheading Octavated clefs
+@subsubsubheading Transposed clefs
-@cindex octavated clefs, visibility of
-@cindex visibility of octavated clefs
-@cindex clefs, visibility of octavation
+@cindex transposed clefs, visibility of
+@cindex visibility of transposed clefs
+@cindex clefs, visibility of transposition
-The small octavation symbol on octavated clefs is produced by the
-@code{OctavateEight} layout object. Its visibility is automatically
+The small transposition symbol on transposed clefs is produced by the
+@code{ClefModifier} layout object. Its visibility is automatically
inherited from the @code{Clef} object, so it is not necessary to apply
-any required @code{break-visibility} overrides to the @code{OctavateEight}
-layout objects to suppress octavation symbols for invisible clefs.
+any required @code{break-visibility} overrides to the @code{ClefModifier}
+layout objects to suppress transposition symbols for invisible clefs.
For explicit clef changes, the @code{explicitClefVisibility}
-property controls both the clef symbol and any octavation symbol
+property controls both the clef symbol and any transposition symbol
associated with it.
@seealso
* Vertical grouping of grobs::
* Modifying stencils::
* Modifying shapes::
+* Modifying broken spanners::
* Unpure-pure containers::
@end menu
@code{left-edge}, @code{key-cancellation}, @code{key-signature}, and
@code{time-signature}.
-By default, rehearsal marks and bar numbers will be horizontally
-centered above the object:
+Each type of object has its own default reference point, to which
+rehearsal marks are aligned:
@lilypond[verbatim,quote,relative=1]
-% The rehearsal mark will be centered above the Clef
+% The rehearsal mark will be aligned to the right edge of the Clef
\override Score.RehearsalMark.break-align-symbols = #'(clef)
\key a \major
\clef treble
\mark "↓"
e1
-% The rehearsal mark will be centered above the Time Signature
+% The rehearsal mark will be aligned to the left edge of the Time Signature
\override Score.RehearsalMark.break-align-symbols = #'(time-signature)
\key a \major
\clef treble
line would be.
@lilypond[verbatim,quote,relative=1]
-% The rehearsal mark will be centered above the Key Signature
+% The rehearsal mark will be aligned to the right edge of the Key Signature
\override Score.RehearsalMark.break-align-symbols = #'(key-signature clef)
\key a \major
\clef treble
\mark "↓"
e1
-% The rehearsal mark will be centered above the Clef
+% The rehearsal mark will be aligned to the right edge of the Clef
\set Staff.explicitKeySignatureVisibility = #all-invisible
\override Score.RehearsalMark.break-align-symbols = #'(key-signature clef)
\key a \major
multiple staves, this setting should be done for all the staves.
@lilypond[verbatim,quote,relative=1]
-% The RehearsalMark will be centered above the Key Signature
+% The RehearsalMark will be aligned with the right edge of the Key Signature
\override Score.RehearsalMark.break-align-symbols = #'(key-signature)
\key a \major
\clef treble
\time 4/4
\mark "↓"
e1
-% The RehearsalMark will be aligned with the left edge of the Key Signature
-\once \override Score.KeySignature.break-align-anchor-alignment = #LEFT
+% The RehearsalMark will be centered above the Key Signature
+\once \override Score.KeySignature.break-align-anchor-alignment = #CENTER
\mark "↓"
\key a \major
e1
-% The RehearsalMark will be aligned with the right edge of the Key Signature
-\once \override Score.KeySignature.break-align-anchor-alignment = #RIGHT
+% The RehearsalMark will be aligned with the left edge of the Key Signature
+\once \override Score.KeySignature.break-align-anchor-alignment = #LEFT
\key a \major
\mark "↓"
e1
@lilypond[verbatim,quote,relative=1]
<<
- { e1~ e }
+ { e1~ 1 }
\\
{ r4 <g c,> <g c,> <g c,> }
>>
<<
{
\shape #'((0 . 0.5) (0 . 0.5) (0 . 0.5) (0 . 0.5)) Tie
- e1~ e
+ e1~ 1
}
\\
{ r4 <g c,> <g c,> <g c,> }
@rinternals{TieColumn}.
+@node Modifying broken spanners
+@subsection Modifying broken spanners
+
+@menu
+* Using alterBroken::
+@end menu
+
+@node Using alterBroken
+@unnumberedsubsubsec Using @code{\alterBroken}
+
+@cindex spanners, modifying
+@cindex broken spanners, modifying
+@funindex \alterBroken
+
+When a spanner crosses a line break or breaks, each piece
+inherits the attributes of the original spanner. Thus, ordinary
+tweaking of a broken spanner applies the same modifications to
+each of its segments. In the example below, overriding
+@code{thickness} affects the slur on either side of the line
+break.
+
+@lilypond[verbatim,quote,ragged-right,relative=2]
+r2
+\once\override Slur.thickness = 10
+c8( d e f
+\break
+g8 f e d) r2
+@end lilypond
+
+Independently modifying the appearance of individual pieces
+of a broken spanner is possible with the @code{\alterBroken}
+command. This command can produce either an @code{\override}
+or a @code{\tweak} of a spanner property.
+
+The syntax for @code{\alterBroken} is
+
+@example
+[-]@code{\alterBroken} @var{property} @var{values} @var{item}
+@end example
+
+The argument @var{values} is a list of values, one for each
+broken piece. If @var{item} is a grob name like @code{Slur} or
+@code{Staff.PianoPedalBracket}, the result is an @code{\override}
+of the specified grob type. If @var{item} is a music expression
+such as @qq{(} or @qq{[} the result is the same music expression
+with an appropriate tweak applied.
+
+The leading hyphen must be used with the @code{\tweak} form. Do
+not add it when @code{\alterBroken} is used as an
+@code{\override}.
+
+In its @code{\override} usage, @code{\alterBroken} may be
+prefaced by @code{\once} or @code{\temporary} and reverted by
+using @code{\revert} with @var{property}.
+
+The following code applies an independent @code{\override} to
+each of the slur segments in the previous example:
+
+@lilypond[verbatim,quote,ragged-right,relative=2]
+r2
+\alterBroken thickness #'(10 1) Slur
+c8( d e f
+\break
+g8 f e d) r2
+@end lilypond
+
+The @code{\alterBroken} command may be used with any spanner
+object, including @code{Tie}, @code{PhrasingSlur}, @code{Beam}
+and @code{TextSpanner}. For example, an editor preparing a
+scholarly edition may wish to indicate the absence of part of a
+phrasing slur in a source by dashing only the segment which has
+been added. The following example illustrates how this can be
+done, in this case using the @code{\tweak} form of the command:
+
+@lilypond[verbatim,quote,ragged-right,relative=2]
+% The empty list is conveniently used below, because it is the
+% default setting of dash-definition, resulting in a solid curve.
+c2-\alterBroken dash-definition #'(() ((0 1.0 0.4 0.75))) \(e
+\break
+g2 e\)
+@end lilypond
+
+It is important to understand that @code{\alterBroken} will set
+each piece of a broken spanner to the corresponding value in
+@var{values}. When there are fewer values than pieces, any
+additional piece will be assigned the empty list. This may lead
+to undesired results if the layout property is not set to the
+empty list by default. In such cases, each segment should be
+assigned an appropriate value.
+
+@knownissues
+Line breaks may occur in different places following changes in
+layout. Settings chosen for @code{\alterBroken} may be unsuitable
+for a spanner that is no longer broken or is split into more
+segments than before. Explicit use of @code{\break} can guard
+against this situation.
+
+The @code{\alterBroken} command is ineffective for spanner
+properties accessed before line-breaking such as
+@code{direction}.
+
+@seealso
+Extending LilyPond:
+@rextend{Difficult tweaks}.
+
+
@node Unpure-pure containers
@subsection Unpure-pure containers
\once \override TextScript.padding = #padding
#})
-\relative c''' {
+\relative c'' {
c4^"piu mosso" b a b
\padText #1.8
- c4^"piu mosso" d e f
+ c4^"piu mosso" b a b
\padText #2.6
- c4^"piu mosso" fis a g
+ c4^"piu mosso" b a b
}
@end lilypond