Translation of GIT committish: FILL-IN-HEAD-COMMITTISH
When revising a translation, copy the HEAD committish of the
- version that you are working on. See TRANSLATION for details.
+ version that you are working on. For details, see the Contributors'
+ Guide, node Updating translation committishes..
@end ignore
@c \version "2.12.0"
infrastructure. Overriding layout decisions in effect accesses the
program internals, which requires Scheme input. Scheme elements are
introduced in a @code{.ly} file with the hash mark
-@code{#}.@footnote{@rlearning{Scheme tutorial}, contains a short tutorial
+@code{#}.@footnote{@rextend{Scheme tutorial}, contains a short tutorial
on entering numbers, lists, strings, and symbols in Scheme.}
* Modifying properties::
* Useful concepts and properties::
* Advanced tweaks::
+* Using music functions::
@end menu
@node Score - the master of all contexts
@unnumberedsubsubsec Score - the master of all contexts
-This is the top level notation context. No other context can
-contain a Score context. By default the Score context handles
+This is the top level notation context. No other context can
+contain a Score context. By default the Score context handles
the administration of time signatures and makes sure that items
such as clefs, time signatures, and key-signatures are aligned
across staves.
@strong{@emph{StaffGroup}}
Groups staves while adding a bracket on the left side, grouping
-the staves together. The bar lines of the contained staves are
+the staves together. The bar lines of the contained staves are
connected vertically. @code{StaffGroup} only consists of a collection
of staves, with a bracket in front and spanning bar lines.
@strong{@emph{CueVoice}}
A voice context used to render notes of a reduced size, intended
-primarily for adding cue notes to a staff, see @ref{Formating
+primarily for adding cue notes to a staff, see @ref{Formatting
cue notes}. Usually left to be created implicitly.
@strong{@emph{ChordNames}}
This variant is used with music expressions that can be interpreted at
several levels. For example, the @code{\applyOutput} command (see
-@ref{Running a function on all layout objects}). Without an explicit
+@rextend{Running a function on all layout objects}). Without an explicit
@code{\context}, it is usually applied to @code{Voice}
@example
@node Defining new contexts
@subsection Defining new contexts
+@cindex contexts, defining new
+@cindex engravers, including in contexts
+
+@funindex \alias
+@funindex alias
+@funindex \name
+@funindex name
+@funindex \type
+@funindex type
+@funindex \consists
+@funindex consists
+@funindex \accepts
+@funindex accepts
+@funindex \denies
+@funindex denies
+
Specific contexts, like @code{Staff} and @code{Voice}, are made of
simple building blocks. It is possible to create new types of
contexts with different combinations of engraver plug-ins.
Another thing that is needed, is an overview of the various naming
conventions:
- scheme functions: lowercase-with-hyphens (incl. one-word
+@itemize
+@item scheme functions: lowercase-with-hyphens (incl. one-word
names)
- scheme functions: ly:plus-scheme-style
- music events, music classes and music properties:
+@item scheme functions: ly:plus-scheme-style
+@item music events, music classes and music properties:
as-scheme-functions
- Grob interfaces: scheme-style
- backend properties: scheme-style (but X and Y!)
- contexts (and MusicExpressions and grobs): Capitalized or
+@item Grob interfaces: scheme-style
+@item backend properties: scheme-style (but X and Y!)
+@item contexts (and MusicExpressions and grobs): Capitalized or
CamelCase
- context properties: lowercaseFollowedByCamelCase
- engravers:
+@item context properties: lowercaseFollowedByCamelCase
+@item engravers:
Capitalized_followed_by_lowercase_and_with_underscores
+@end itemize
-Which of these are conventions and which are rules?
-Which are rules of the underlying language, and which are
+Questions to be answered:
+@itemize
+@item Which of these are conventions and which are rules?
+@item Which are rules of the underlying language, and which are
LP-specific?
-
+@end itemize
@node Modifying properties
@section Modifying properties
context. By changing these settings, the appearance of objects can be
altered.
+There are two different kinds of properties stored in contexts:
+context properties and grob properties. Context properties are
+properties that apply to the context as a whole and control
+how the context itself is displayed. In contrast, grob properties
+apply to specific grob types that will be displayed in the context.
+
+The @code{\set} and @code{\unset} commands are used to change values
+for context properties. The @code{\override} and @code{\revert}
+commands are used to change values for grob properties.
+
+@ignore
The syntax for this is
@example
\override Stem #'(details beamed-lengths) = #'(4 4 3)
@end example
+@end ignore
@seealso
-Internals: @rinternals{OverrideProperty}, @rinternals{RevertProperty},
-@rinternals{PropertySet}, @rinternals{Backend}, and
-@rinternals{All layout objects}.
+Internals:
+@rinternals{Backend},
+@rinternals{All layout objects},
+@rinternals{OverrideProperty},
+@rinternals{RevertProperty},
+@rinternals{PropertySet}.
@knownissues
@node The set command
-@subsection The @code{\set} command
+@subsection The @code{@bs{}set} command
@cindex properties
@funindex \set
@cindex changing properties
-Each context can have different @emph{properties}, variables contained
-in that context. They can be changed during the interpretation step.
-This is achieved by inserting the @code{\set} command in the music,
+Each context has a set of @emph{properties}, variables contained
+in that context. Context properties are changed with the @code{\set}
+command, which has the following syntax:
@example
-\set @var{context}.@var{prop} = #@var{value}
+\set @var{context}.@var{property} = #@var{value}
@end example
-For example,
+@var{value} is a Scheme object, which is why it must be preceded by
+the @code{#} character.
+
+Contexts properties are usually named in
+@code{studlyCaps}. They mostly control the translation from
+music to notation, e.g. @code{localKeySignature} (for determining
+whether to print accidentals), or @code{measurePosition} (for
+determining when to print a bar line). Context properties can
+change value over time while interpreting a piece of music;
+@code{measurePosition} is an obvious example of
+this. Context properties are modified with @code{\set}.
+
+For example, multimeasure rests will be combined into a single bar
+if the context property @code{skipBars} is set to @code{#t}:
+
@lilypond[quote,verbatim,relative=2,fragment]
R1*2
\set Score.skipBars = ##t
R1*2
@end lilypond
-This command skips measures that have no notes. The result is that
-multi-rests are condensed. The value assigned is a Scheme object. In
-this case, it is @code{#t}, the boolean True value.
-
-If the @var{context} argument is left out, then the current bottom-most
-context (typically @code{ChordNames}, @code{Voice}, or
-@code{Lyrics}) is used. In this example,
+If the @var{context} argument is left out, then the property will be
+set in the current bottom context (typically @code{ChordNames},
+@code{Voice}, @code{TabVoice}, or @code{Lyrics}).
@lilypond[quote,verbatim,relative=2,fragment]
-c8 c c c
-\set autoBeaming = ##f
-c8 c c c
+\set Score.autoBeaming = ##f
+<<
+ {
+ e8 e e e
+ \set autoBeaming = ##t
+ e8 e e e
+ } \\ {
+ c8 c c c c8 c c c
+ }
+>>
@end lilypond
-@noindent
-the @var{context} argument to @code{\set} is left out, so automatic
-beaming is switched off in the current @rinternals{Voice}. Note that
-the bottom-most context does not always contain the property that you
-wish to change -- for example, attempting to set the @code{skipBars}
-property (of the bottom-most context, in this case @code{Voice}) will
-have no effect.
+The change is applied @q{on-the-fly}, during the music, so that the
+setting only affects the second group of eighth notes.
+
+Note that the bottom-most context does not always contain the property
+that you wish to change -- for example, attempting to set the
+@code{skipBars} property of the default bottom context, in this case
+@code{Voice}, will have no effect, because skipBars is a property of
+the @code{Score} context.
@lilypond[quote,verbatim,relative=2,fragment]
R1*2
R1*2
@end lilypond
-Contexts are hierarchical, so if a bigger context was specified, for
+Contexts are hierarchical, so if an enclosing context was specified, for
example @code{Staff}, then the change would also apply to all
-@code{Voice}s in the current stave. The change is applied
-@q{on-the-fly}, during the music, so that the setting only affects the
-second group of eighth notes.
+@code{Voice}s in the current staff.
@funindex \unset
-There is also an @code{\unset} command,
-@example
-\unset @var{context}.@var{prop}
-@end example
-
-@noindent
-which removes the definition of @var{prop}. This command removes
-the definition only if it is set in @var{context}, so
+The @code{\unset} command:
@example
-\set Staff.autoBeaming = ##f
+\unset @var{context}.@var{property}
@end example
@noindent
-introduces a property setting at @code{Staff} level. The setting also
-applies to the current @code{Voice}. However,
+is used to remove the definition of @var{property} from
+@var{context}. This command removes
+the definition only if it is set in @var{context}.
+Properties that have been set in enclosing contexts will
+not be altered by an unset in an enclosed context:
-@example
-\unset Voice.autoBeaming
-@end example
-
-@noindent
-does not have any effect. To cancel this setting, the @code{\unset}
-must be specified on the same level as the original @code{\set}. In
-other words, undoing the effect of @code{Staff.autoBeaming = ##f}
-requires
-@example
-\unset Staff.autoBeaming
-@end example
+@lilypond[quote,verbatim,relative=2,fragment]
+\set Score.autoBeaming = ##t
+<<
+ {
+ \unset autoBeaming
+ e8 e e e
+ \unset Score.autoBeaming
+ e8 e e e
+ } \\ {
+ c8 c c c c8 c c c
+ }
+>>
+@end lilypond
Like @code{\set}, the @var{context} argument does not have to be
specified for a bottom context, so the two statements
@end example
@noindent
-are equivalent.
+are equivalent if the current bottom context is @code{Voice}.
@cindex \once
-Settings that should only apply to a single time-step can be entered
-with @code{\once}, for example in
+Preceding a @code{\set} command by @code{\once} makes the
+setting apply to only a single time-step:
@lilypond[quote,verbatim,relative=2,fragment]
c4
c4
@end lilypond
-the property @code{fontSize} is unset automatically after the second
-note.
-
A full description of all available context properties is in the
-program reference, see
+internals reference, see
@ifhtml
@rinternals{Tunable context properties}.
@end ifhtml
Translation @expansion{} Tunable context properties.
@end ifnothtml
+@seealso
+
+Internals Reference:
+
+@rinternals{Tunable context properties}.
+
+
+@cindex grob properties
+@cindex properties, grob
+@funindex \override
@node The override command
@subsection The @code{\override} command
+There is a special type of context property: the grob
+description. Grob descriptions are named in @code{StudlyCaps}
+(starting with capital letters). They contain the
+@q{default settings} for a particular kind of grob as an
+association list. See @file{scm/@/define@/-grobs@/.scm}
+to see the settings for each grob description. Grob descriptions
+are modified with @code{\override}.
+
+@code{\override} is actually a shorthand;
+
+@example
+\override @var{context}.@var{GrobName} #'@var{property} = #@var{value}
+@end example
+
+@noindent
+is more or less equivalent to
+
+@c leave this long line -gp
+@example
+\set @var{context}.@var{GrobName} =
+ #(cons (cons '@var{property} @var{value})
+ <previous value of @var{context}.@var{GrobName}>)
+@end example
+
+The value of @code{context}.@code{GrobName} (the alist) is used to initialize
+the properties of individual grobs. Grobs have
+properties, named in Scheme style, with
+@code{dashed-words}. The values of grob properties change
+during the formatting process: formatting basically amounts
+to computing properties using callback functions.
+
+For example, we can increase the thickness of a note stem by
+overriding the @code{thickness} property of the @code{Stem}
+object:
+
+@lilypond[quote, verbatim, relative=2, fragment]
+c4 c
+\override Voice.Stem #'thickness = #3.0
+c4 c
+@end lilypond
+
+If no context is specified in an @code{\override}, the bottom
+context is used:
+
+@lilypond[quote, verbatim, relative=2, fragment]
+{ \override Staff.Stem #'thickness = #3.0
+ <<
+ {
+ e4 e
+ \override Stem #'thickness = #0.5
+ e4 e
+ } \\ {
+ c4 c c c
+ }
+ >>
+}
+@end lilypond
+
+@funindex \revert
+@cindex reverting overrides
+@cindex overrides, reverting
+
+The effects of @code{\override} can be undone by @code{\revert}:
+
+@lilypond[quote, verbatim, relative=2, fragment]
+c4
+\override Voice.Stem #'thickness = #3.0
+c4 c
+\revert Voice.Stem #'thickness
+c4
+@end lilypond
+
+The effects of @code{\override} and @code{\revert} apply to all
+grobs in the affected context from the current time forward:
+
+@lilypond[quote, verbatim, relative=2, fragment]
+{
+ <<
+ {
+ e4
+ \override Staff.Stem #'thickness = #3.0
+ e4 e e
+ } \\ {
+ c4 c c
+ \revert Staff.Stem #'thickness
+ c4
+ }
+ >>
+}
+@end lilypond
+
+@funindex \once
+@cindex overriding for only one moment
+
+@code{\once} can be used with @code{\override}
+to affect only the current time step:
+
+@lilypond[quote, verbatim, relative=2, fragment]
+{
+ <<
+ {
+ \override Stem #'thickness = #3.0
+ e4 e e e
+ } \\ {
+ c4
+ \once \override Stem #'thickness = #3.0
+ c4 c c
+ }
+ >>
+}
+@end lilypond
+
+
+@ignore
Commands which change output generally look like
@example
We demonstrate how to glean this information from the notation manual
and the program reference.
+@end ignore
+
+@seealso
+Internals Reference:
+@rinternals{Backend}
@node The tweak command
@subsection The @code{\tweak} command
@funindex \tweak
@cindex tweaking
+Changing grob properties
+with @code{\override} causes the changes to apply to all of the
+given grobs in the context at the moment the change applies.
+Sometimes, however, it is desirable to have changes apply to just
+one grob, rather than to all grobs in the affected context. This is
+accomplished with the @code{\tweak} command, which has the following
+syntax:
+
+@example
+\tweak #'@code{grob-property} #@code{value}
+@end example
+
+The @code{\tweak} command applies to the object that immediately
+follows @code{value} in the music stream.
+
+@ignore
In some cases, it is possible to take a short-cut for tuning
graphical objects. For objects that are created directly from
an item in the input file, you can use the @code{\tweak} command.
For example:
-@lilypond[relative=2,verbatim]
+@lilypond[relative=2,verbatim,quote]
< c
\tweak #'color #red
d
-^
@end lilypond
-@cindex chord, modifying one note in
+
But the main use of the @code{\tweak} command is to modify just
one of a number of notation elements which start at the same musical
moment, like the notes of a chord, or tuplet brackets which start
at the same time.
-For an introduction to the syntax and uses of the tweak command
-see @rlearning{Tweaking methods}.
-
The @code{\tweak} command sets a property in the following object
directly, without requiring the grob name or context to be
specified. For this to work, it is necessary for the @code{\tweak}
\tweak #'color #red c4
@end lilypond
+@end ignore
+
+For an introduction to the syntax and uses of the tweak command
+see @rlearning{Tweaking methods}.
+
When several similar items are placed at the same musical moment,
the @code{\override} command cannot be used to modify just one of
them -- this is where the @code{\tweak} command must be used.
@c TODO add examples of these
-@noindent
-and @code{\tweak} may be used to modify any single occurrence of
-these items.
+@cindex chord, modifying one note in
-Notably the @code{\tweak} command cannot be used to modify stems,
-beams or accidentals directly, since these are generated later by
-note heads, rather than by music elements in the input stream.
-Nor can a @code{\tweak} command be used to modify clefs or time
-signatures, since these become separated from any preceding
-@code{\tweak} command in the input stream by the automatic
-insertion of extra elements required to specify the context.
+In this example, the color of one note head and the type of another
+note head are modified within a single chord:
-But the @code{\tweak} command can be used as an alternative to
-the @code{\override} command to modify those notational elements
-that do not cause any additional implicit elements to be added
-before them in the music stream. For example, slurs may be
-modified in this way:
+@lilypond[relative=2,verbatim,quote]
+< c
+ \tweak #'color #red
+ d
+ g
+ \tweak #'duration-log #1
+ a
+> 4
+@end lilypond
+
+@code{\tweak} can be used to modify slurs:
@lilypond[verbatim,quote,relative=1]
c-\tweak #'thickness #5 ( d e f)
@end lilypond
-Also several @code{\tweak} commands may be placed before a
+
+For the @code{\tweak} command to work, it must
+remain immediately adjacent to the object to which it is
+to apply after the input file has been converted to a music stream.
+At times, LilyPond may insert additional items into the music stream
+during the parsing process. For example, when a note that is not
+explicitly part of a chord will be placed in a chord by LilyPond,
+so notes to be modified with @code{\tweak} must be placed inside
+a chord construct:
+
+@lilypond[relative=2,verbatim,quote]
+\tweak #'color #red c4
+<\tweak #'color #red c>4
+@end lilypond
+
+The @code{\tweak} command cannot be used to modify any item
+that does not appear explicitly in the input file. In particular
+it cannot be used to modify stems,
+beams or accidentals directly, since these are generated later by
+note heads, rather than by music elements in the input stream.
+Nor can @code{\tweak} be used to modify clefs or time
+signatures, since these become separated from any preceding
+@code{\tweak} command in the input stream by the automatic
+insertion of extra elements required to specify the context.
+
+Several @code{\tweak} commands may be placed before a
notational element -- all affect it:
@lilypond[verbatim,quote,relative=1]
The music stream which is generated from a section of an input file,
including any automatically inserted elements, may be examined,
-see @ref{Displaying music expressions}. This may be helpful in
-determining what may be modified by a @code{\tweak} command.
+see @rextend{Displaying music expressions}. This may be helpful in
+determining what may be modified by a @code{\tweak} command, or
+in determining how to adjust the input to make a @code{\tweak}
+apply.
@seealso
Learning Manual:
@rlearning{Tweaking methods}.
-Notation Reference:
-@ref{Displaying music expressions}.
+Extending:
+@rextend{Displaying music expressions}.
@knownissues
@cindex tweaking control points
@cindex control points, tweaking
-The @code{\tweak} command cannot be used to modify the control
-points of just one of several ties in a chord, other than the first
-one encountered in the input file.
+The @code{\tweak} command will apply to only the first of several
+generated ties in a chord.
@node set versus override
@subsection @code{\set} vs. @code{\override}
+TODO -- This section is probably unnecessary now.
+
+@ignore
We have seen two methods of changing properties: @code{\set} and
@code{\override}. There are actually two different kinds of
properties.
-Contexts can have properties, which are usually named in
-@code{studlyCaps}. They mostly control the translation from
-music to notation, eg. @code{localKeySignature} (for determining
-whether to print accidentals), @code{measurePosition} (for
-determining when to print a bar line). Context properties can
-change value over time while interpreting a piece of music;
-@code{measurePosition} is an obvious example of
-this. Context properties are modified with @code{\set}.
-
-There is a special type of context property: the element
-description. These properties are named in @code{StudlyCaps}
-(starting with capital letters). They contain the
-@q{default settings} for said graphical object as an
-association list. See @file{scm/@/define@/-grobs@/.scm}
-to see what kind of settings there are. Element descriptions
-may be modified with @code{\override}.
-
-@code{\override} is actually a shorthand;
-
-@example
-\override @var{context}.@var{name} #'@var{property} = #@var{value}
-@end example
-
-@noindent
-is more or less equivalent to
-
-@c leave this long line -gp
-@example
-\set @var{context}.@var{name} #'@var{property} = #(cons (cons '@var{property} @var{value}) <previous value of @var{context})
-@end example
-
-The value of @code{context} (the alist) is used to initialize
-the properties of individual grobs. Grobs also have
-properties, named in Scheme style, with
-@code{dashed-words}. The values of grob properties change
-during the formatting process: formatting basically amounts
-to computing properties using callback functions.
-
@code{fontSize} is a special property: it is equivalent to
entering @code{\override ... #'font-size} for all pertinent
objects. Since this is a common change, the special
property (modified with @code{\set}) was created.
+@end ignore
@node Useful concepts and properties
@section Useful concepts and properties
@qq{accepts} list can be changed, see @ref{Aligning contexts}.
@seealso
-Learning Manual:
-@rlearning{An extra staff appears}.
+Usage Manual:
+@rprogram{An extra staff appears}.
+
@node Distances and measurements
@subsection Distances and measurements
their appearance and behaviour. Some of these properties are common
to all spanners; others are restricted to a sub-set of the spanners.
-All spanners support the @code{spanner-interface}. A few, esentially
+All spanners support the @code{spanner-interface}. A few, essentially
those that draw a straight line between the two objects, support in
addition the @code{line-spanner-interface}.
@end lilypond
This property is not effective for all spanners. For example,
-seting it to @code{#t} has no effect on slurs or phrasing slurs
+setting it to @code{#t} has no effect on slurs or phrasing slurs
or on other spanners for which terminating on the bar line would
not be meaningful.
@seealso
-Internals Reference: @rinternals{TextSpanner},
-@rinternals{Glissando}, @rinternals{VoiceFollower},
+Internals Reference:
+@rinternals{TextSpanner},
+@rinternals{Glissando},
+@rinternals{VoiceFollower},
@rinternals{TrillSpanner},
@rinternals{line-spanner-interface}.
where there is no line break, or after a line break.
Alternatively, these eight combinations may be specified
-by pre-defined functions, defined in @file{scm/output-lib.scm},
+by pre-defined functions, defined in @file{scm/@/output@/-lib@/.scm},
where the last three columns indicate whether the layout objects
will be visible in the positions shown at the head of the columns:
on-the-fly for every graphic object, but it is possible to
override these:
-@c FIXME Complete
+@c TODO Complete
@lilypond[relative=2,ragged-right,verbatim,fragment]
e2 \glissando f
\once \override Glissando #'(bound-details right Y) = #-2
Notation Reference:
@ref{Explaining the Internals Reference},
-@ref{Modifying properties},
-@ref{Interfaces for programmers}.
+@ref{Modifying properties}.
Installed Files:
@file{scm/@/define@/-grobs@/.scm}.
Snippets:
@rlsr{Tweaks and overrides}.
+Extending:
+@rextend{Interfaces for programmers}.
+
Internals Reference:
@rinternals{All layout objects}.
@node Aligning objects
@subsection Aligning objects
-Graphical objects which support the @code{self-alignment-interface} and/or
-the @code{side-position-interface} can be
-aligned to a previously placed object in a variety of ways. For a list of these objects, see
+Graphical objects which support the @code{self-alignment-interface}
+and/or the @code{side-position-interface} can be aligned to a previously
+placed object in a variety of ways. For a list of these objects, see
@rinternals{self-alignment-interface} and @rinternals{side-position-interface}.
All graphical objects have a reference point, a horizontal extent and a
vertical extent. The horizontal extent is a pair of numbers
giving the displacements from the reference point of the left and
-right edges, displacements to the left being negative. The
-vertical extent is a pair of numbers giving the displacement from
-the reference point to the bottom and top edges, displacements down
-being negative.
+right edges, displacements to the left being negative. The vertical
+extent is a pair of numbers giving the displacement from the reference
+point to the bottom and top edges, displacements down being negative.
An object's position on a staff is given by the values of the
@code{X-offset} and @code{Y-offset} properties. The value of
-@code{X-offset} gives the displacement from the x coordinate of
+@code{X-offset} gives the displacement from the X coordinate of
the reference point of the parent object, and the value of
@code{Y-offset} gives the displacement from the center line of the
-staff. The values of @code{X-offset} and
-@code{Y-offset} may be set directly or may be set to be calculated
-by procedures in order to achieve alignment with the parent object
-in several ways.
+staff. The values of @code{X-offset} and @code{Y-offset} may
+be set directly or may be set to be calculated by procedures in order
+to achieve alignment with the parent object.
@warning{Many objects have special positioning considerations which
cause any setting of @code{X-offset} or @code{Y-offset} to be
ignored or modified, even though the object supports the
-@code{self-alignment-interface}.}
+@code{self-alignment-interface}. Overriding the @code{X-offset}
+or @code{Y-offset} properties to a fixed value causes the respective
+@code{self-alignment} property to be disregarded.}
+
+For example, an accidental can be repositioned vertically by setting
+@code{Y-offset} but any changes to @code{X-offset} have no effect.
-For example, an accidental can be repositioned
-vertically by setting @code{Y-offset} but any changes to
-@code{X-offset} have no effect.
+Rehearsal marks may be aligned with breakable objects such as bar
+lines, clef symbols, time signature symbols and key signatures. There
+are special properties to be found in the @code{break-aligned-interface}
+for positioning rehearsal marks on such objects.
-Rehearsal marks may be aligned with
-breakable objects such as bar lines, clef symbols, time signature
-symbols and key signatures. There are special properties to be
-found in the @code{break-aligned-interface} for positioning rehearsal
-marks on such objects.
+@seealso
+@ref{Using the break-alignable-interface},
+@rextend{Callback functions}.
@menu
-* Setting @code{X-offset} and @code{Y-offset} directly::
-* Using the @code{side-position-interface}::
-* Using the @code{self-alignment-interface}::
-* Using the @code{break-alignable-interface}::
+* Setting X-offset and Y-offset directly::
+* Using the side-position-interface::
+* Using the self-alignment-interface::
+* Using the break-alignable-interface::
@end menu
-@node Setting @code{X-offset} and @code{Y-offset} directly
+@node Setting X-offset and Y-offset directly
@unnumberedsubsubsec Setting @code{X-offset} and @code{Y-offset} directly
Numerical values may be given to the @code{X-offset} and @code{Y-offset}
@c TODO write more
-@node Using the @code{side-position-interface}
+@node Using the side-position-interface
@unnumberedsubsubsec Using the @code{side-position-interface}
An object which supports the @code{side-position-interface} can be
@c TODO Add examples
-@node Using the @code{self-alignment-interface}
+@node Using the self-alignment-interface
@unnumberedsubsubsec Using the @code{self-alignment-interface}
@emph{Self-aligning objects horizontally}
@c TODO The align-interface, BassFigureAlignment and VerticalAlignment
-@node Using the @code{break-alignable-interface}
+@node Using the break-alignable-interface
@unnumberedsubsubsec Using the @code{break-alignable-interface}
@cindex align to objects
centered above the object:
@lilypond[verbatim,quote,relative=1]
-e1
-% the RehearsalMark will be centered above the Clef
+% The rehearsal mark will be centered above the Clef
\override Score.RehearsalMark #'break-align-symbols = #'(clef)
\key a \major
\clef treble
\mark "↓"
-e
-% the RehearsalMark will be centered above the TimeSignature
+e1
+% The rehearsal mark will be centered above the Time Signature
\override Score.RehearsalMark #'break-align-symbols = #'(time-signature)
\key a \major
\clef treble
\time 3/4
\mark "↓"
e2.
+% The rehearsal mark will be centered above the Breath Mark
+\override Score.RehearsalMark #'break-align-symbols = #'(breathing-sign)
+\key a \major
+\clef treble
+\time 4/4
+e1
+\breathe
+\mark "↓"
@end lilypond
A list of possible target alignment objects may be specified. If
line would be.
@lilypond[verbatim,quote,relative=1]
-e1
-% the RehearsalMark will be centered above the Key Signature
+% The rehearsal mark will be centered above the Key Signature
\override Score.RehearsalMark #'break-align-symbols = #'(key-signature clef)
\key a \major
\clef treble
\mark "↓"
-e
-% the RehearsalMark will be centered above the Clef
+e1
+% The rehearsal mark will be centered above the Clef
\set Staff.explicitKeySignatureVisibility = #all-invisible
\override Score.RehearsalMark #'break-align-symbols = #'(key-signature clef)
-\key a \minor
+\key a \major
\clef bass
\mark "↓"
-e,
+gis,,1
+% The rehearsal mark will be centered above the Bar Line
+\set Staff.explicitKeySignatureVisibility = #all-invisible
+\set Staff.explicitClefVisibility = #all-invisible
+\override Score.RehearsalMark #'break-align-symbols = #'(key-signature clef)
+\key a \major
+\clef treble
+\mark "↓"
+e''1
@end lilypond
The alignment of the rehearsal mark relative to the notation object
multiple staves, this setting should be done for all the staves.
@lilypond[verbatim,quote,relative=1]
-% The RehearsalMark will be centered above the KeySignature
+% The RehearsalMark will be centered above the Key Signature
\override Score.RehearsalMark #'break-align-symbols = #'(key-signature)
\key a \major
\clef treble
\time 4/4
\mark "↓"
e1
-% The RehearsalMark will be aligned with the left edge of the KeySignature
+% The RehearsalMark will be aligned with the left edge of the Key Signature
\once \override Score.KeySignature #'break-align-anchor-alignment = #LEFT
\mark "↓"
\key a \major
-e
-% The RehearsalMark will be aligned with the right edge of the KeySignature
+e1
+% The RehearsalMark will be aligned with the right edge of the Key Signature
\once \override Score.KeySignature #'break-align-anchor-alignment = #RIGHT
\key a \major
\mark "↓"
-e
+e1
@end lilypond
-The rehearsal mark can also be offset to the right or left of the left edge
-by an arbitrary amount. The units are staff-spaces:
+The rehearsal mark can also be offset to the right or left of the left
+edge by an arbitrary amount. The units are staff-spaces:
@lilypond[verbatim,quote,relative=1]
-% The RehearsalMark will be aligned with the left edge of the KeySignature
+% The RehearsalMark will be aligned with the left edge of the Key Signature
% and then shifted right by 3.5 staff-spaces
\override Score.RehearsalMark #'break-align-symbols = #'(key-signature)
\once \override Score.KeySignature #'break-align-anchor = #3.5
\key a \major
\mark "↓"
-e
-% The RehearsalMark will be aligned with the left edge of the KeySignature
+e1
+% The RehearsalMark will be aligned with the left edge of the Key Signature
% and then shifted left by 2 staff-spaces
\once \override Score.KeySignature #'break-align-anchor = #-2
\key a \major
\mark "↓"
-e
+e1
@end lilypond
@node Vertical grouping of grobs
@subsection Vertical grouping of grobs
-@c FIXME Expand this section
+@c TODO Expand this section
The VerticalAlignment and VerticalAxisGroup grobs work together.
VerticalAxisGroup groups together different grobs like Staff, Lyrics,
It is not possible to modify shapes of ties or slurs by changing
the @code{control-points} property if there are more than one at
the same musical moment, not even by using the @code{\tweak}
-command.
+command. However, the @code{tie-configuration} property of
+@code{TieColumn} can be overridden to set start line and direction
+of ties as required.
+
+
+
+
+@node Using music functions
+@section Using music functions
+
+@c TODO -- add @seealso, etc. to these subsections
+
+Where tweaks need to be reused with different music expressions,
+it is often convenient to make the tweak part of a @emph{music
+function}. In this section, we discuss only @emph{substitution}
+functions, where the object is to substitute a variable into a
+piece of LilyPond input code. Other more complex functions are
+described in @rextend{Music functions}.
+
+@menu
+* Substitution function syntax::
+* Substitution function examples::
+@end menu
+
+@node Substitution function syntax
+@subsection Substitution function syntax
+
+Making a function that substitutes a variable into LilyPond
+code is easy. The general form of these functions is
+
+@example
+function =
+#(define-music-function
+ (parser location @var{arg1} @var{arg2} @dots{})
+ (@var{type1?} @var{type2?} @dots{})
+ #@{
+ @var{@dots{}music@dots{}}
+ #@})
+@end example
+
+@noindent
+where
+
+@multitable @columnfractions .33 .66
+@item @code{@var{argN}}
+@tab @var{n}th argument
+
+@item @code{@var{typeN?}}
+@tab a scheme @emph{type predicate} for which @code{@var{argN}}
+must return @code{#t}.
+
+@item @code{@var{@dots{}music@dots{}}}
+@tab normal LilyPond input, using @code{$} to reference arguments
+(eg. @samp{$arg1}).
+@end multitable
+The @code{parser} and @code{location} arguments are mandatory, and
+are used in some advanced situations as described in the
+@q{Extending} manual (see @rextend{Music functions}). For
+substitution functions, just be sure to include them.
+
+The list of type predicates is also required. Some of the most
+common type predicates used in music functions are:
+
+@example
+boolean?
+cheap-list? @emph{(use instead of }@q{list?}@emph{ for faster processing)}
+ly:music?
+markup?
+number?
+pair?
+string?
+symbol?
+@end example
+
+@noindent
+For a list of available type predicates, see
+@ref{Predefined type predicates}. User-defined type predicates
+are also allowed.
+
+
+@seealso
+
+Notation Reference:
+@ref{Predefined type predicates}.
+
+Extending:
+@rextend{Music functions}.
+Installed Files:
+@file{lily/music-scheme.cc},
+@file{scm/c++.scm},
+@file{scm/lily.scm}.
+
+
+@node Substitution function examples
+@subsection Substitution function examples
+
+This section introduces some substitution function examples.
+These are not intended to be exhaustive, but rather to demonstrate
+some of the possibilities of simple substitution functions.
+
+In the first example, a function is defined that simplifies
+setting the padding of a TextScript:
+
+@lilypond[quote,verbatim,ragged-right]
+padText =
+#(define-music-function
+ (parser location padding)
+ (number?)
+ #{
+ \once \override TextScript #'padding = $padding
+ #})
+
+\relative c''' {
+ c4^"piu mosso" b a b
+ \padText #1.8
+ c4^"piu mosso" d e f
+ \padText #2.6
+ c4^"piu mosso" fis a g
+}
+@end lilypond
+
+In addition to numbers, we can use music expressions such
+as notes for arguments to music functions:
+
+@c TODO: use a better example (the music argument is redundant).
+
+@lilypond[quote,verbatim,ragged-right]
+custosNote =
+#(define-music-function
+ (parser location note)
+ (ly:music?)
+ #{
+ \once \override Voice.NoteHead #'stencil =
+ #ly:text-interface::print
+ \once \override Voice.NoteHead #'text =
+ \markup \musicglyph #"custodes.mensural.u0"
+ \once \override Voice.Stem #'stencil = ##f
+ $note
+ #})
+
+\relative c' { c4 d e f \custosNote g }
+@end lilypond
+
+Substitution functions with multiple arguments can be defined:
+
+@lilypond[quote,verbatim,ragged-right]
+tempoPadded =
+#(define-music-function
+ (parser location padding tempotext)
+ (number? string?)
+ #{
+ \once \override Score.MetronomeMark #'padding = $padding
+ \tempo \markup { \bold $tempotext }
+ #})
+
+\relative c'' {
+ \tempo \markup { "Low tempo" }
+ c4 d e f g1
+ \tempoPadded #4.0 #"High tempo"
+ g4 f e d c1
+}
+@end lilypond
+
+@seealso
+TODO: add missing @@ref's here.