@c -*- coding: utf-8; mode: texinfo; documentlanguage: de -*-
@ignore
- Translation of GIT committish: 70aaf0159410169678942abd39eb13c876521437
+ Translation of GIT committish: 3c814eb917c15f6f0d64f64f58046dd7b119e359
When revising a translation, copy the HEAD committish of the
version that you are working on. For details, see the Contributors'
Guide, node Updating translation committishes.
@end ignore
-@c \version "2.12.0"
+@c \version "2.13.48"
@c Translators: Till Paala
@ref{Schlagzeugnoten}.
Installierte Dateien:
-@file{ly/@/drumpitch@/-init@/.ly}.
+@file{ly/drumpitch-init.ly}.
Schnipsel:
@rlsr{Percussion}.
\remove Time_signature_engraver
\override Stem #'transparent = ##t
\override Stem #'Y-extent = ##f
- \override VerticalAxisGroup #'minimum-Y-extent = #'(-4.0 . 5.0)
} \mus
\new Lyrics \nam
>>
\override Staff.StaffSymbol #'line-positions = #'(-2 3)
% This is necessary; if not entered, the barline would be too short!
- \override Staff.BarLine #'bar-size = #3
+ \override Staff.BarLine #'bar-extent = #'(-1.5 . 1.5)
}
\new DrumStaff {
@end lilypond
In diesem Spezialfalls muss die Länge der Taktlinie mit
-@code{\override Staff.BarLine #'bar-size #number} angepasst werden.
+@code{\override Staff.BarLine #'bar-extent #'(von . bis)} angepasst werden.
Andernfalls wäre sie zu kurz. Die Position der beiden Linien muss
auch definiert werden.
tambustaff = {
\override Staff.StaffSymbol #'line-positions = #'( 0 )
- \override Staff.BarLine #'bar-size = #3
+ \override Staff.BarLine #'bar-extent = #'(-1.5 . 1.5)
\set DrumStaff.instrumentName = #"Tambourine"
}
tamtamstaff = {
\override Staff.StaffSymbol #'line-positions = #'( 0 )
- \override Staff.BarLine #'bar-size = #3
+ \override Staff.BarLine #'bar-extent = #'(-1.5 . 1.5)
\set DrumStaff.instrumentName = #"Tamtam"
}
bellstaff = {
\override DrumStaff.StaffSymbol #'line-positions = #'(-2 3)
\set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
- \override Staff.BarLine #'bar-size = #3
+ \override Staff.BarLine #'bar-extent = #'(-1.5 . 1.5)
\set DrumStaff.instrumentName = #"Different Bells"
}