+
+#ifdef SPLIT_KEYBOARD
+void encoder_state_raw(uint8_t* slave_state) {
+ memcpy(slave_state, encoder_state, sizeof(encoder_state));
+}
+
+void encoder_update_raw(uint8_t* slave_state) {
+ for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
+ encoder_value[NUMBER_OF_ENCODERS + i] += encoder_LUT[slave_state[i] & 0xF];
+ if (encoder_value[NUMBER_OF_ENCODERS + i] >= ENCODER_RESOLUTION) {
+ encoder_update_kb(NUMBER_OF_ENCODERS + i, false);
+ }
+ if (encoder_value[NUMBER_OF_ENCODERS + i] <= -ENCODER_RESOLUTION) { // direction is arbitrary here, but this clockwise
+ encoder_update_kb(NUMBER_OF_ENCODERS + i, true);
+ }
+ encoder_value[NUMBER_OF_ENCODERS + i] %= ENCODER_RESOLUTION;
+ }
+}
+#endif