+ Bezier b;
+ int i = 0;
+ for (SCM s = cp; scm_is_pair (s); s = scm_cdr (s))
+ {
+ b.control_[i] = ly_scm2offset (scm_car (s));
+ i++;
+ }
+
+ Stencil a;
+
+ SCM p = me->get_property ("dash-period");
+ SCM f = me->get_property ("dash-fraction");
+ if (scm_is_number (p) && scm_is_number (f))
+ a = Lookup::dashed_slur (b,
+ line_thick,
+ robust_scm2double (p, 1.0),
+ robust_scm2double (f, 0));
+ else
+ a = Lookup::slur (b,
+ get_grob_direction (me) * base_thick,
+ line_thick);
+
+#if DEBUG_TIE_SCORING
+ SCM quant_score = me->get_property ("quant-score");
+
+ if (to_boolean (me->layout ()
+ ->lookup_variable (ly_symbol2scm ("debug-tie-scoring")))
+ && scm_is_string (quant_score))
+ {
+ string str;
+ SCM properties = Font_interface::text_font_alist_chain (me);
+
+ Stencil tm = *unsmob_stencil (Text_interface::interpret_markup
+ (me->layout ()->self_scm (), properties,
+ quant_score));
+ tm.translate (Offset (b.control_[3][X_AXIS] + 0.5,
+ b.control_[0][Y_AXIS] * 2));
+ tm = tm.in_color (1, 0, 0);
+
+ /*
+ It would be nice if we could put this in a different layer,
+ but alas, this must be done with a Tie override.
+ */
+ a.add_stencil (tm);
+ }
+#endif
+
+ return a.smobbed_copy ();