+ else
+ {
+ now_heads_.sort (CHead_melodic_tuple::pitch_compare);
+ stopped_heads_.sort(CHead_melodic_tuple::pitch_compare);
+ int i=0;
+ int j=0;
+ int tie_count=0;
+ while ( i < now_heads_.size () && j < stopped_heads_.size ())
+ {
+ int comp
+ = Musical_pitch::compare (now_heads_[i].req_l_->pitch_ ,
+ stopped_heads_[j].req_l_->pitch_);
+
+ if (comp)
+ {
+ (comp < 0) ? i ++ : j++;
+ continue;
+ }
+ else
+ {
+ tie_count ++;
+
+ /* don't go around recreating ties that were already
+ made. Not infallible. Due to reordering in sort (),
+ we will make the wrong ties when noteheads are
+ added. */
+ if (tie_count > tie_p_arr_.size ())
+ {
+ Tie * p = new Tie;
+ p->set_head (LEFT, stopped_heads_[j].head_l_);
+ p->set_head (RIGHT, now_heads_[i].head_l_);
+ tie_p_arr_.push (p);
+ announce_element (Score_element_info (p, req_l_));
+ }
+ i++;
+ j++;
+
+ }
+ }
+
+ if (!tie_p_arr_.size ())
+ {
+ req_l_->warning (_ ("No ties were created!"));
+ }
+
+ }