- bool manual_override = false;
- set_manual_tie_configuration (&tie_configs,
- &manual_override,
- manual_configs);
- set_tie_config_directions (&tie_configs);
-
- Grob *common = me;
- for (int i = 0; i < ties.size (); i++)
- {
- common = dynamic_cast<Spanner*> (ties[i])->get_bound (LEFT)->common_refpoint (common, X_AXIS);
- common = dynamic_cast<Spanner*> (ties[i])->get_bound (RIGHT)->common_refpoint (common, X_AXIS);
- }
-
- Drul_array< Array<Skyline_entry> > skylines;
- set_chord_outlines (&skylines, ties, common);
-
- Tie_details details;
- details.init (ties[0]);
-
- /*
- Let the ties flow out, according to our single-tie formatting.
- */
- if (!manual_override)
- {
- Tie::get_configuration (ties[0], common, &tie_configs.elem_ref (0),
- &skylines,
- details
- );
- Tie::get_configuration (ties.top (), common,
- &tie_configs.elem_ref (tie_configs.size()-1),
- &skylines,
- details
- );
- }
-
- /*
- Calculate final width and shape of the ties.
- */
- for (int i = 0; i < ties.size(); i++)
- {
- if (!manual_override
- && (i == 0 || i == ties.size () -1))
- continue;