- Real notehead_y = s->paper()->interline_f ();
- // huh? why do i need the / 2
- // Real interbeam_f = s->paper()->interbeam_f ();
- Real interbeam_f = s->paper()->interbeam_f () / 2;
+ Real internote_f = s->paper ()->internote_f ();
+ Real interline_f = 2 * internote_f;
+ Real notehead_y = interline_f;
+ // huh? why do i seem to need the / 2 ?
+ Real interbeam_f = s->paper ()->interbeam_f ();
+ // Real interbeam_f = s->paper ()->interbeam_f () / 2;
+ // perhaps bo dim (y) = internote?