+
+ add_bound_item (dynamic_cast<Spanner*> (me), dynamic_cast<Item*>(n));
+}
+
+void
+Slur::de_uglyfy (Score_element*me, Slur_bezier_bow* bb, Real default_height)
+{
+ Real length = bb->curve_.control_[3][X_AXIS] ;
+ Real ff = bb->fit_factor ();
+ for (int i = 1; i < 3; i++)
+ {
+ Real ind = abs (bb->curve_.control_[(i-1)*3][X_AXIS]
+ - bb->curve_.control_[i][X_AXIS]) / length;
+ Real h = bb->curve_.control_[i][Y_AXIS] * ff / length;
+
+ Real f = default_height / length;
+ Real c1 = me->paper_l ()->get_var ("bezier_control1");
+ Real c2 = me->paper_l ()->get_var ("bezier_control2");
+ Real c3 = me->paper_l ()->get_var ("bezier_control3");
+ if (h > c1 * f)
+ {
+ h = c1 * f;
+ }
+ else if (h > c2 + c3 * ind)
+ {
+ h = c2 + c3 * ind;
+ }
+
+ bb->curve_.control_[i][Y_AXIS] = h * length;
+ }
+
+ bb->curve_.assert_sanity ();