+ performance_p_->add_element (p);
+}
+
+void
+Score_performer::announce_element (Audio_element_info info)
+{
+ announce_info_arr_.push (info);
+
+
+ /*
+ huh?
+ copied from score-engraver, but
+ this way staff gets in list twice
+ if (Audio_item* i = dynamic_cast<Audio_item*> (info.elem_l_))
+ performance_p_->add_element (i);
+ */