- for (int i = 0; i < notes.size (); i++)
- notedim.unite (notes[i]->extent (common, Y_AXIS));
-
- Real dist
- = minimum_dist + dir * max (notedim[dir] - restdim[-dir], 0.0);
+ for (vsize i = 0; i < notes.size (); i++)
+ {
+ if (Note_column::dir (notes[i]) == -dir
+ // If the note has already happened (but it has a long duration, so there is a collision),
+ // don't look at the stem. If we do, the rest gets shifted down a lot and it looks bad.
+ || dynamic_cast<Item*> (notes[i])->get_column () != dynamic_cast<Item*> (rest)->get_column ())
+ {
+ /* try not to look at the stem, as looking at a beamed
+ note may trigger beam positioning prematurely.
+
+ This happens with dotted rests, which need Y
+ positioning to compute X-positioning.
+ */
+ Grob *head = Note_column::first_head (notes[i]);
+ if (head)
+ notedim.unite (head->extent (common, Y_AXIS));
+ else
+ programming_error ("Note_column without first_head()");
+ }
+ else
+ notedim.unite (notes[i]->extent (common, Y_AXIS));
+ }