- if (Audio_staff*s=dynamic_cast<Audio_staff *> (p))
- {
- audio_staffs_.push (s);
- }
- else if (Audio_column *c = dynamic_cast<Audio_column*> (p))
- {
- c->performance_ = this;
- }
- audio_elem_p_list_ = new Killing_cons<Audio_element> (p, audio_elem_p_list_);
+ if (Audio_staff *s = dynamic_cast<Audio_staff *> (p))
+ audio_staffs_.push (s);
+ audio_element_list_ = new Killing_cons<Audio_element> (p, audio_element_list_);