- Score_engraver * e = 0;
- Translator * t = daddy_grav_l ();
- for (; !e && t; t = t->daddy_trans_l_)
- {
- e = dynamic_cast<Score_engraver*> (t);
- }
-
- if (!e)
- programming_error ("No score engraver!");
- else
- e->forbid_breaks (); // guh. Use properties!