&& (space.rod_height_ + space.spring_len_ > paper_height)));
// This 'if' statement is a little hard to parse. It won't consider this configuration
// if it is overfull unless the current configuration is the first one with this start
&& (space.rod_height_ + space.spring_len_ > paper_height)));
// This 'if' statement is a little hard to parse. It won't consider this configuration
// if it is overfull unless the current configuration is the first one with this start