DECLARE_SCHEME_CALLBACK (constructor, ());
protected:
virtual void construct_children ();
virtual Moment pending_moment () const;
DECLARE_SCHEME_CALLBACK (constructor, ());
protected:
virtual void construct_children ();
virtual Moment pending_moment () const;
virtual void process (Moment);
virtual Music_iterator *try_music_in_children (Music *) const;
virtual bool run_always ()const;
virtual bool ok () const;
virtual void derived_mark () const;
virtual void process (Moment);
virtual Music_iterator *try_music_in_children (Music *) const;
virtual bool run_always ()const;
virtual bool ok () const;
virtual void derived_mark () const;
New_lyric_combine_music_iterator::start_new_syllable ()
{
bool b = music_context_->try_music (busy_ev);
New_lyric_combine_music_iterator::start_new_syllable ()
{
bool b = music_context_->try_music (busy_ev);
if (!to_boolean (lyrics_context_->get_property ("ignoreMelismata")))
{
bool m = music_context_->try_music (melisma_playing_ev);
if (m)
return false;
}
if (!to_boolean (lyrics_context_->get_property ("ignoreMelismata")))
{
bool m = music_context_->try_music (melisma_playing_ev);
if (m)
return false;
}
if (lyric_iter_)
lyrics_context_ = find_context_below (lyric_iter_->get_outlet (),
ly_symbol2scm ("Lyrics"), "");
if (lyric_iter_)
lyrics_context_ = find_context_below (lyric_iter_->get_outlet (),
ly_symbol2scm ("Lyrics"), "");
We do not create a Lyrics context, because the user might
create one with a different name, and then we will not find that
one.
We do not create a Lyrics context, because the user might
create one with a different name, and then we will not find that
one.
Context *t = get_outlet ();
while (t && t->get_parent_context ())
t = t->get_parent_context ();
Context *t = get_outlet ();
while (t && t->get_parent_context ())
t = t->get_parent_context ();
String name = ly_scm2string (voice_name);
Context *voice = find_context_below (t, ly_symbol2scm ("Voice"), name);
String name = ly_scm2string (voice_name);
Context *voice = find_context_below (t, ly_symbol2scm ("Voice"), name);
lyrics_context_->set_property ("associatedVoiceContext",
music_context_->self_scm ());
}
lyrics_context_->set_property ("associatedVoiceContext",
music_context_->self_scm ());
}
if (music_context_
&& start_new_syllable () && lyric_iter_->ok ())
{
Moment m = lyric_iter_->pending_moment ();
lyric_iter_->process (m);
if (music_context_
&& start_new_syllable () && lyric_iter_->ok ())
{
Moment m = lyric_iter_->pending_moment ();
lyric_iter_->process (m);
New_lyric_combine_music_iterator::try_music_in_children (Music *m) const
{
return lyric_iter_->try_music (m);
}
New_lyric_combine_music_iterator::try_music_in_children (Music *m) const
{
return lyric_iter_->try_music (m);
}