- static Molecule dot (Offset p, Real radius);
- static Molecule bracket (Axis a, Interval iv, Real thick, Real protude, Real blot);
- static Molecule accordion (SCM arg, Real interline_f, Font_metric*fm);
- static Molecule round_filled_polygon (Array<Offset> points, Real blotdiameter);
- static Molecule frame (Box b, Real thick, Real blot);
- static Molecule slur (Bezier controls, Real cthick, Real thick);
- static Molecule bezier_sandwich (Bezier top_curve, Bezier bottom_curve);
- static Molecule horizontal_slope (Real width, Real slope, Real height);
- static Molecule beam (Real slope, Real width, Real thick);
- static Molecule dashed_slur (Bezier, Real thick, Real dash);
- static Molecule blank (Box b);
- static Molecule filled_box (Box b);
- static Molecule round_filled_box (Box b, Real blotdiameter);
- static Molecule repeat_slash (Real w, Real slope, Real th);
- static Molecule line (Real th, Offset from, Offset to);
- static Molecule dashed_line (Real th, Offset from, Offset to, Real, Real);
- static Molecule horizontal_line (Interval w, Real th);
- static Molecule triangle (Interval, Real, Real);
+ static Stencil bracket (Axis a, Interval iv, Real thick, Real protrude, Real blot);
+ static Stencil circle (Real rad, Real thick, bool filled);
+ static Stencil rotated_box (Real slope, Real width, Real thick, Real blot);
+ static Stencil round_filled_polygon (vector<Offset> const &points, Real blotdiameter);
+ static Stencil frame (Box b, Real thick, Real blot);
+ static Stencil slur (Bezier controls, Real cthick, Real thick,
+ SCM dash_definition);
+ static Stencil bezier_sandwich (Bezier top_curve, Bezier bottom_curve,
+ Real thickness);
+ static Stencil beam (Real slope, Real width, Real thick, Real blot);
+ static Stencil blank (Box b);
+ static Stencil filled_box (Box b);
+ static Stencil round_filled_box (Box b, Real blotdiameter);
+ static Stencil repeat_slash (Real w, Real slope, Real th);
+ static Stencil horizontal_line (Interval w, Real th);
+ static Stencil triangle (Interval iv, Real thick, Real protrude);
+ static Stencil points_to_line_stencil (Real thick, vector<Offset> const &points);