+ if (d == LEFT)
+ x_points[d] = b->extent (common,X_AXIS)[RIGHT] ;
+ }
+ else
+ {
+ if (dynamic_cast<Paper_column*> (b))
+ {
+ bool neighbor_found = false;
+ for (SCM adj = me->get_property ("adjacent-hairpins");
+ ly_c_pair_p (adj); adj = ly_cdr (adj))
+ {
+ /*
+ FIXME: this will fuck up in case of polyphonic
+ notes in other voices. Need to look at note-columns
+ in the current staff/voice.
+ */
+
+ Spanner *pin = unsmob_spanner (ly_car (adj));
+ if (pin
+ && (pin->get_bound (LEFT)->get_column() == b
+ || pin->get_bound (RIGHT)->get_column() == b))
+ neighbor_found = true;
+ }
+
+ /*
+ If we're hung on a paper column, that means we're not
+ adjacent to a text-dynamic, and we may move closer. We
+ make the padding a little smaller, here.
+ */
+ Interval e = robust_relative_extent (b, common, X_AXIS);
+ x_points[d] =
+ neighbor_found ? e.center() - d * padding / 3 : e[d];
+ }
+ else
+ {
+ Interval e = b->extent (common, X_AXIS);
+ if (!e.is_empty ())
+ x_points[d] = e[-d] - d*padding;
+ }