- taken_posns.push ((int)p);
- s.unite (Slice ((int)p,
- (int)p));
+
+ int p = Staff_symbol_referencer::get_rounded_position (dp.dot_);
+
+ /* icky, since this should go via a Staff_symbol_referencer
+ offset callback but adding a dot overwrites Y-offset. */
+ p += (int) robust_scm2double (dp.dot_->get_property ("staff-position"), 0.0);
+ dp.pos_ = p;
+ if (dp.extremal_head_)
+ dp.dir_ = to_dir (dp.dot_->get_property ("direction"));
+
+ cfg.remove_collision (p);
+ cfg[p] = dp;
+ if (Staff_symbol_referencer::on_line (dp.dot_, p))
+ cfg.remove_collision (p);
+ }
+
+ problem.register_configuration (cfg);
+
+ for (Dot_configuration::const_iterator i (cfg.begin ());
+ i != cfg.end (); i++)
+ {
+ /*
+ Junkme?
+ */
+ Staff_symbol_referencer::set_position (i->second.dot_, i->first);