- Score_element * d = dots[i];
- Staff_symbol_referencer::set_position (d,pos);
+ Dot_position dp;
+ dp.dot_ = dots[i];
+
+ Grob *note = dots[i]->get_parent (Y_AXIS);
+ if (note)
+ {
+ Grob *stem = unsmob_grob (note->get_object ("stem"));
+ if (stem)
+ dp.extremal_head_ = Stem::first_head (stem) == note;
+
+ dp.x_extent_ = note->extent (commonx, X_AXIS);
+ }
+
+ int p = Staff_symbol_referencer::get_rounded_position (dp.dot_);
+
+ /* icky, since this should go via a Staff_symbol_referencer
+ offset callback but adding a dot overwrites Y-offset. */
+ p += (int) robust_scm2double (dp.dot_->get_property ("staff-position"), 0.0);
+ dp.pos_ = p;
+ if (dp.extremal_head_)
+ dp.dir_ = to_dir (dp.dot_->get_property ("direction"));
+
+ cfg.remove_collision (p);
+ cfg[p] = dp;
+ if (Staff_symbol_referencer::on_line (dp.dot_, p))
+ cfg.remove_collision (p);