+// The return value is normalized unless zero or indefinite.
+Offset
+Bezier::dir_at_point (Real t) const
+{
+ Offset second_order[3];
+ Offset third_order[2];
+
+ for (vsize i = 0; i < 3; i++)
+ second_order[i] = ((control_[i + 1] - control_[i]) * t) + control_[i];
+
+ for (vsize i = 0; i < 2; i++)
+ third_order[i] = ((second_order[i + 1] - second_order[i]) * t) + second_order[i];
+
+ return (third_order[1] - third_order[0]).direction ();
+}
+