+ // If we are told to subdivide beams and we are next to a beat, point the
+ // beamlet away from the beat.
+ if (options.subdivide_beams_)
+ {
+ if (infos_[i].rhythmic_importance_ < 0)
+ return RIGHT;
+ else if (infos_[i+1].rhythmic_importance_ < 0)
+ return LEFT;
+ }
+