Real sp = 1.5 * Staff_symbol_referencer::staff_space (me);
Real dy = heads.length () + sp;
Real x = 0.7;
Stencil mol (Lookup::bracket (Y_AXIS, Interval (0, dy), lt, x, lt));
Real sp = 1.5 * Staff_symbol_referencer::staff_space (me);
Real dy = heads.length () + sp;
Real x = 0.7;
Stencil mol (Lookup::bracket (Y_AXIS, Interval (0, dy), lt, x, lt));