- Accidental_placement_entry *ape = apes[i];
- Real d = 0.0;
- int j = i+1;
- do {
- d = - skyline_meshing_distance (ape->right_skyline_,
- apes[j]->left_skyline_);
-
- if (!isinf(d)
- || j + 1 == apes.size())
- break;
-
- j = j+ 1;
- } while (1);
-
- if (isinf(d))
- d = 0.0;
-
- d -= padding;
- ape->offset_ += apes[j]->offset_ + d;
+ Real offset
+ = -skyline_meshing_distance (apes[i]->right_skyline_, left_skyline);
+ if (isinf (offset))
+ offset = (i < apes.size () - 1) ? apes[i + 1]->offset_ : 0.0;
+ else
+ offset -= padding;
+
+ apes[i]->offset_ = offset;
+
+ Array<Skyline_entry> new_left_skyline = apes[i]->left_skyline_;
+ heighten_skyline (&new_left_skyline, apes[i]->offset_);
+ merge_skyline (&new_left_skyline, left_skyline, LEFT);
+ left_skyline = new_left_skyline;