- vector< vector<float> > getQuantiles(vector<Sequence*>, vector<int>, int, vector<float>, int, int, int);
+ vector< vector<quanMember> > getQuantiles(vector<Sequence*>, vector<int>, int, vector<float>, int, int, int);
+
+ vector<int> returnObviousOutliers(vector< vector<quanMember> >, int);
+
+ map<int, int> getMaskMap() { return maskMap; }