4 #define RIS_ESC LT(_RAISE, KC_ESC)
5 #define RIS_CAPS LT(_RAISE, KC_CAPS)
7 #define QWERTY DF(_QWERTY)
9 #ifndef GAMELAYER_DISABLE
10 #define GAME DF(_GAME)
12 #define GAME KC_TRANSPARENT
15 #define LOWER MO(_LOWER)
16 #define RAISE MO(_RAISE)
18 #ifdef TAP_DANCE_ENABLE
19 #include "process_tap_dance.h"
21 //Tap Dance Declarations
30 #define TD_COMM TD(COMM_QUOT)
31 #define TD_BSPC TD(BACKSPACE)
32 #define TD_TAB TD(TAP_TAB)
33 #define TD_LCTL TD(CTRL_MINUS)
34 #define TD_RCTL TD(CTRL_PLUS)
36 #define TD_COMM KC_COMM
37 #define TD_BSPC KC_BSPACE
39 #define TD_LCTL KC_LCTL
40 #define TD_RCTL KC_RCTL
45 #ifndef GAMELAYER_DISABLE
50 #ifdef TRILAYER_ENABLED
55 enum custom_keycodes {
59 bool process_record_keymap(uint16_t keycode, keyrecord_t *record);